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Gameplay Equilibrium - Suggestions #149
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Regarding the "Ray Laser": it is useful when placed well. It belongs at the beginning or end of a long straight line. It will strike all enemies on that line at once. Regarding the "Magnet": I've observed that each enemy can only be teleported once. I don't know if this is by design or a bug. I suspect it is intentional since the teleported enemies appear to get marked with a glowing red circle. |
I normally only loose to fliers, see #156. |
Btw, check the wiki for some more infos about the enemies and towers! |
I read some issues whining that wave 146 is unbeatable... Not true... Some tips:
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This is the best game for mobile I've found until now. Thank you, I spent hours playing this, so funny. In fact, I spent so much time I could realize some gameplay issues and would like to suggest some changes. English is not my first language, so if something is not clear, just let me know:
The last upgrade of Ray Laser is quite useless. At the time you get the money to upgrade it, you would rather spend it on fast machine guns than on this laser. I suggest changing the effectiveness of this Laser on Runners (the ones that are not affected by stun). This is because at level 99 it becomes quite impossible to destroy these runners, so Lasers acting as an effective piece to contain them would achieve more equilibrium on the game.
Division between enhancements. Specifically, it could be divided between two: area and power. Sometimes your strategy is to have more power than effective area.
Maybe something to stop Stars from regenerating too fast. At level 101 the stars regenerate so fast that it becomes impossible to destroy them.
The "magnet" (last upgrade of the pice that costs 500 coin) don't seem to work sometimes. It don't know if it's a bug, though. I noticed when you put many of then some just don't work.
In the future, adding a Lore to the game would be nice. For example, divide the game into levels where you need to achieve a minimum score to pass the level, not just waves of enemies.
Again, thanks for this game.
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