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Do not load all layers' tiles anymore at their own locations; find a way to scale them where they belong. This also helps with loading lags, as the older, off-resolution one would be shown until there is higher resolution content.
A method where there are only textures for a window size, they are dragged in [0, size] steps and map images are placed to each texture worked, but the swap of textures resulted in significant glitches when dragging.
Free zooming, switch level when scale factor would be >1 or <0.5
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