diff --git a/GameBoyPrinterDecoderJS/gameboy_printer_js_raw_decoder.html b/GameBoyPrinterDecoderJS/gameboy_printer_js_raw_decoder.html index 6edddc8..f9bf0cf 100644 --- a/GameBoyPrinterDecoderJS/gameboy_printer_js_raw_decoder.html +++ b/GameBoyPrinterDecoderJS/gameboy_printer_js_raw_decoder.html @@ -10,6 +10,7 @@ .error {border: 2px solid red;} #errormessage {display: none; background: #ffdddd;} .error ~ #errormessage {display: block;} + #webserial {border: 1px solid #222; padding: 0 10px; background: #f7f7f7;} @@ -31,8 +32,23 @@

Arduino Gameboy Printer Emulator Javascript Decoder

Below shows a sample data. Each line that is not a comment, but is encoded as 16 hex digits are a single gameboy tile. A stream of these 16 hex digits will build up a photo.

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+ As an alternative to copying the console data from the Arduino IDE, images can be created directly using the Web Serial API. Click "Request serial" to list available serial devices, select your GBP Printer Emulator and print direct to the browser. +

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