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script.js
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const statusDisplay = document.querySelector('.game--status');
let gameActive = true;
let currentPlayer = "X";
let gameState = ["", "", "", "", "", "", "", "", ""]
const winningMessage = () => `💥${currentPlayer} IS THE WINNER💥`
const drawMessage = () => `🥱Game ended in a draw!🥱`;
const currentPlayerTurn = () => `It's ${currentPlayer}'s turn`;
statusDisplay.innerHTML = currentPlayerTurn();
// to update game state and UI
function handleCellPlayed(clickedCell, clickedCellIndex) {
gameState[clickedCellIndex] = currentPlayer;
clickedCell.innerHTML = currentPlayer;
colorChange(clickedCell);
}
// to change color for each player
function colorChange(clickedCell) {
if (currentPlayer == 'X') {
clickedCell.style.color = "DarkRed";
} else {
clickedCell.style.color = "OliveDrab";
}
}
function handlePlayerChange() {
if (currentPlayer === "X") {
currentPlayer = "O";
} else {
currentPlayer = "X";
}
statusDisplay.innerHTML = currentPlayerTurn();
}
//to check for the winning Condition
const winningConditions = [
[0, 1, 2],
[3, 4, 5],
[6, 7, 8],
[0, 3, 6],
[1, 4, 7],
[2, 5, 8],
[0, 4, 8],
[2, 4, 6]
];
function handleResultValidation() {
let roundWon = false;
for (let i = 0; i <= 7; i++) {
const winCondition = winningConditions[i];
let a = gameState[winCondition[0]];
let b = gameState[winCondition[1]];
let c = gameState[winCondition[2]];
if (a === '' || b === '' || c === '') {
continue;
}
if (a === b && b === c) {
roundWon = true;
break
}
}
if (roundWon) {
statusDisplay.innerHTML = winningMessage();
gameActive = false;
return;
}
// to checks for a draw
let roundDraw = !gameState.includes("");
console.log(roundDraw);
if (roundDraw) {
statusDisplay.innerHTML = drawMessage();
gameActive = false;
return;
}
handlePlayerChange();
}
//for checking clicked cells
function handleCellClick(clickedCellEvent) {
const clickedCell = clickedCellEvent.target;
const clickedCellIndex = parseInt(
clickedCell.getAttribute('data-cell-index'));
if (gameState[clickedCellIndex] !== "" || !gameActive) {
return;
}
handleCellPlayed(clickedCell, clickedCellIndex);
handleResultValidation();
}
function handleRestartGame() {
gameActive = true;
currentPlayer = "X";
gameState = ["", "", "", "", "", "", "", "", ""];
statusDisplay.innerHTML = currentPlayerTurn();
document.querySelectorAll('.cell')
.forEach(cell => cell.innerHTML = "");
}
document.querySelectorAll('.cell').forEach(cell => cell.addEventListener('click', handleCellClick));
document.querySelector('.game--restart').addEventListener('click', handleRestartGame);