Skip to content
This repository has been archived by the owner on Jul 22, 2024. It is now read-only.

Adjust Oculus Go controller transform based on WebXR input profile. #3308

Merged
merged 2 commits into from
May 4, 2020

Conversation

daoshengmu
Copy link
Contributor

@daoshengmu daoshengmu commented May 1, 2020

We need to adjust it as we did for Quest and Focus Plus. Luckily, for Focus controllers, we don't need it.

It needs to wait for Bug 1634808 be merged to GV first.

@daoshengmu
Copy link
Contributor Author

Bug 1634808 is landed. We can start to review now.

@daoshengmu daoshengmu requested a review from bluemarvin May 4, 2020 17:30
@daoshengmu daoshengmu self-assigned this May 4, 2020
@bluemarvin bluemarvin merged commit 653ce1c into master May 4, 2020
@bluemarvin bluemarvin deleted the oculusGoController branch May 4, 2020 18:23
Sign up for free to subscribe to this conversation on GitHub. Already have an account? Sign in.
Labels
None yet
Projects
None yet
Development

Successfully merging this pull request may close these issues.

2 participants