This repository has been archived by the owner on Jul 22, 2024. It is now read-only.
-
Notifications
You must be signed in to change notification settings - Fork 217
UI sounds are now too loud #751
Labels
Milestone
Comments
cvan
added
bug
This issue is a software or functional defect
P2
Fix in the next development iteration
regression
labels
Nov 13, 2018
cvan
changed the title
Noises are now too loud
Chrome/UI browser-level noises are now too loud
Nov 13, 2018
caseyyee
changed the title
Chrome/UI browser-level noises are now too loud
UI sounds are now too loud
Nov 13, 2018
Other sound inconsistencies found:
UI sounds overall should be much more subtle/quite and it would be really nice to have the option to disable them altogether. Another idea would be to use haptics instead of sound to provide UI feedback. |
I have a local branch of removing all logic for these audio files. To simplify things and reduce future tech debt, I will simply prevent the loading of the sounds but keep the listeners as they are. And we can polish the sounds and interactions in later releases. (Haptics would be nice, but there are no haptics in the Oculus Go controllers.) |
cvan
added a commit
that referenced
this issue
Nov 22, 2018
keianhzo
pushed a commit
that referenced
this issue
Nov 24, 2018
keianhzo
added a commit
that referenced
this issue
Nov 24, 2018
MortimerGoro
pushed a commit
that referenced
this issue
Nov 26, 2018
done in PR #813 (merged) |
This was referenced Mar 12, 2019
Sign up for free
to subscribe to this conversation on GitHub.
Already have an account?
Sign in.
Hardware
Oculus Go
1.0.1
, eaa4fc5Steps to Reproduce
Current Behavior
Notice the noises are too loud.
Expected Behavior
The noises should be ~70% quieter.
The text was updated successfully, but these errors were encountered: