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Wrong flow logic regarding Airtight Pipe entry/exit #56

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singularis-mzf opened this issue Jan 22, 2023 · 1 comment
Open

Wrong flow logic regarding Airtight Pipe entry/exit #56

singularis-mzf opened this issue Jan 22, 2023 · 1 comment
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bug Something isn't working

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@singularis-mzf
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Placing a pipe on the side of Airtight Pipe entry/exit causes wierd water flow behaviour.

How to reproduce:

  • Place Pump/Intake Module to the water.
  • Go one node above it and place a pipe there.
  • Go one node to the west and place a pipe there.
  • Go one node to the west and place an Airtight Pipe entry/exit there, oriented west-east (this will connect to the tube segment).
  • Go one node to the west and place a pipe there.
  • Go one node to the north and place a pipe there.
  • Go one node to the east and place a pipe there.
  • Enable the Pump/Intake Module and wait till all pipe segments get loaded.
  • Disable the Pump/Intake Module.

Expected behaviour: After disabling the pump, all pipe segments should become empty.

Observed behaviour: Pipe segments are switching between empty and loaded state periodically, probably due to error in the flow logic.

Used Minetest 5.6.1 (Minetest Game) with basic_materials, dreambuilder_hotbar, pipeworks and unified_inventory mods.

screenshot_20230122_072118

@S-S-X S-S-X added the bug Something isn't working label Jan 22, 2023
@SwissalpS
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I have achieved similar effect using water tank. I call it a water blinky ;)

screenshot_20230123_095732
screenshot_20230123_095750

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