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prince.tscn
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[gd_scene load_steps=15 format=2]
[ext_resource path="res://Sprites/Prince/prince.png" type="Texture" id=1]
[sub_resource type="RectangleShape2D" id=1]
extents = Vector2( 13.6289, 16 )
[sub_resource type="AtlasTexture" id=2]
atlas = ExtResource( 1 )
region = Rect2( 0, 0, 32, 32 )
[sub_resource type="AtlasTexture" id=3]
atlas = ExtResource( 1 )
region = Rect2( 32, 0, 32, 32 )
[sub_resource type="AtlasTexture" id=4]
atlas = ExtResource( 1 )
region = Rect2( 64, 0, 32, 32 )
[sub_resource type="AtlasTexture" id=5]
atlas = ExtResource( 1 )
region = Rect2( 96, 0, 32, 32 )
[sub_resource type="AtlasTexture" id=6]
atlas = ExtResource( 1 )
region = Rect2( 128, 0, 32, 32 )
[sub_resource type="AtlasTexture" id=7]
atlas = ExtResource( 1 )
region = Rect2( 160, 0, 32, 32 )
[sub_resource type="AtlasTexture" id=8]
atlas = ExtResource( 1 )
region = Rect2( 192, 0, 32, 32 )
[sub_resource type="AtlasTexture" id=9]
atlas = ExtResource( 1 )
region = Rect2( 224, 0, 32, 32 )
[sub_resource type="AtlasTexture" id=10]
atlas = ExtResource( 1 )
region = Rect2( 256, 0, 32, 32 )
[sub_resource type="AtlasTexture" id=11]
atlas = ExtResource( 1 )
region = Rect2( 288, 0, 32, 32 )
[sub_resource type="AtlasTexture" id=12]
atlas = ExtResource( 1 )
region = Rect2( 320, 0, 32, 32 )
[sub_resource type="SpriteFrames" id=13]
animations = [ {
"frames": [ SubResource( 2 ), SubResource( 3 ), SubResource( 4 ), SubResource( 5 ), SubResource( 6 ), SubResource( 7 ), SubResource( 8 ), SubResource( 9 ), SubResource( 10 ), SubResource( 11 ), SubResource( 12 ) ],
"loop": true,
"name": "default",
"speed": 5.0
} ]
[node name="KinematicBody2D" type="KinematicBody2D"]
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource( 1 )
[node name="AnimatedSprite" type="AnimatedSprite" parent="."]
frames = SubResource( 13 )
frame = 1
playing = true
flip_h = true