-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathser.py
119 lines (93 loc) · 4.69 KB
/
ser.py
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
import socket
import select
import threading
import json
class RPSServer:
def __init__(self, host, port):
self.server_socket = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
self.host, self.port = host, port
self.socket_list = [self.server_socket]
self.clients = {}
self.player_choices = {}
self.continue_playing = True
self.lock = threading.Lock()
def start(self):
try:
self.server_socket.bind((self.host, self.port))
self.server_socket.listen(2)
print(f"Server listening on {self.host}:{self.port}")
while True:
read_list, _, _ = select.select(self.socket_list, [], [])
for sock in read_list:
if sock == self.server_socket:
self.handle_new_connection()
else:
self.handle_client(sock)
except KeyboardInterrupt:
print("Server shutting down.")
finally:
self.server_socket.close()
def handle_new_connection(self):
client, address = self.server_socket.accept()
self.socket_list.append(client)
player_num = len(self.clients) + 1
self.clients[f"Player{player_num}"] = client
print(f"Player {player_num} connected from {address}\n")
if player_num == 1:
print("Waiting for Player 2 to connect...\n")
elif player_num == 2:
print("Both players connected. Starting the game...\n")
game_thread = threading.Thread(target=self.handle_game, args=(self.clients["Player1"], self.clients["Player2"]))
game_thread.start()
def handle_client(self, client_socket):
try:
data = client_socket.recv(1024).decode("utf-8")
if data.lower() == "quit":
self.continue_playing = False
with self.lock:
self.player_choices[client_socket] = data
except Exception as e:
print(f"Error handling client: {e}")
client_socket.close()
self.socket_list.remove(client_socket)
def send_to_player(self, player_socket, message):
try:
data = {"message": message}
json_data = json.dumps(data)
player_socket.send(json_data.encode("utf-8"))
except Exception as e:
print(f"Error sending message to a player: {e}")
def handle_game(self, player1, player2):
choices = ["rock", "paper", "scissors"]
while self.continue_playing:
self.player_choices[player1], self.player_choices[player2] = "", ""
self.send_to_player(player1, "Welcome to the Rock-Paper-Scissors game! Please enter your choice (rock, paper, scissors, or quit):")
self.send_to_player(player2, "Waiting for Player 1 to make a choice...\n")
while not self.player_choices[player1]:
pass
self.send_to_player(player2, "Welcome to the Rock-Paper-Scissors game! Please enter your choice (rock, paper, scissors, or quit):")
self.send_to_player(player1, "Waiting for Player 2 to make a choice...\n")
while not self.player_choices[player2]:
pass
if "quit" in [self.player_choices[player1].lower(), self.player_choices[player2].lower()]:
break
result_message = {
"player1_choice": self.player_choices[player1],
"player2_choice": self.player_choices[player2],
"result": "It's a tie!" if self.player_choices[player1].lower() == self.player_choices[player2].lower() else "Player 1 wins!" if (self.player_choices[player1].lower() == "rock" and self.player_choices[player2].lower() == "scissors") or \
(self.player_choices[player1].lower() == "paper" and self.player_choices[player2].lower() == "rock") or \
(self.player_choices[player1].lower() == "scissors" and self.player_choices[player2].lower() == "paper") else "Player 2 wins!"
}
json_result = json.dumps(result_message)
self.send_to_player(player1, json_result)
self.send_to_player(player2, json_result)
p1_again = player1.recv(1024).decode("utf-8")
p2_again = player2.recv(1024).decode("utf-8")
if p1_again.lower() == "again" and p2_again.lower() == "again":
self.continue_playing = True
else:
self.continue_playing = False
if __name__ == "__main__":
host, port = '127.0.0.1', 8921
server = RPSServer(host, port)
server.start()