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server.py
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import socket
import threading
import json
clients = {} # Dictionnaire pour stocker les sockets des clients et leurs noms d'utilisateur
def broadcast(message, sender_socket):
for client_socket, (username, _) in clients.items():
try:
# Envoyer le message JSON à tous les clients sauf à l'expéditeur
if client_socket != sender_socket:
client_socket.send(message.encode('utf-8'))
except Exception as e:
print(f"Error broadcasting message to {username}: {e}")
def handle_client(client_socket, username):
while True:
try:
message = client_socket.recv(1024).decode('utf-8')
if not message:
print(f"Client {username} disconnected.")
break
# Convertir le message JSON en un dictionnaire
message_data = json.loads(message)
# Extraire les informations du message
content = message_data.get('content', '')
if content.lower() == 'exit':
print(f"Client {username} disconnected.")
client_socket.close()
break
# Diffuser le message à tous les clients
broadcast(f"{username}: {content}", client_socket)
except Exception as e:
print(f"Error: {e}")
break
def start_server():
host = '127.0.0.1'
port = 9007
server = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
server.bind((host, port))
server.listen(5)
print(f"Server listening on {host}:{port}")
while True:
client, addr = server.accept()
print(f"Accepted connection from {addr}")
username = client.recv(1024).decode('utf-8')
print(f"{addr} set username to {username}")
client.send(f"Welcome to the chatroom, {username}!".encode('utf-8'))
# Stocker le socket client et le nom d'utilisateur dans le dictionnaire
clients[client] = (username, addr)
# Démarrer un thread distinct pour gérer chaque client
client_handler = threading.Thread(target=handle_client, args=(client, username))
client_handler.start()
if __name__ == "__main__":
start_server()
main()