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When I add or rename a type, the locs.fpp files in the build directory do not get regenerated on the next build. This results in undefined symbol errors when I try to rebuild:
[1/22] Generating MyComponentComponentAi.xml
FAILED: MyComponent/MyComponentComponentAi.xml [...]/MyComponent/MyComponentComponentAi.xml
cd [...] && /usr/local/bin/fpp-to-xml -d [...]/MyComponent -i [... list of fpp files ...] -p [...]
fpp-to-xml
[...]/MyComponent/MyComponent.fpp:6.63
sync input port example: Components.MyComponent.ExamplePort
^
error: undefined symbol ExamplePort
The problem can be solved by purging and regenerating the build directory, but I should not have to do that every time I add a new type. Note that the problem CANNOT be solved by simply deleting either of the locs.fpp files. I encounter this problem both with the ninja-based build system and the regular make-based build system.
Context / Environment
Execute fprime-util version-check and share the output.
Problem Description
When I add or rename a type, the
locs.fpp
files in the build directory do not get regenerated on the next build. This results in undefined symbol errors when I try to rebuild:The problem can be solved by purging and regenerating the build directory, but I should not have to do that every time I add a new type. Note that the problem CANNOT be solved by simply deleting either of the
locs.fpp
files. I encounter this problem both with theninja
-based build system and the regularmake
-based build system.Context / Environment
Execute
fprime-util version-check
and share the output.How to Reproduce
fprime-util generate --ninja
orfprime-util generate
.fpp
filefprime-util build
fprime-util purge
(enter yes)fprime-util generate --ninja
orfprime-util generate
fprime-util build
Expected Behavior
I should never need to purge the build directory to fix the build.
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