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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="Dialogue Manager"
run/main_scene="res://tests/tests.tscn"
config/features=PackedStringArray("4.4", "C#")
config/icon="res://icon.svg"
[autoload]
StateForTests="*res://tests/state_for_tests.gd"
DialogueManager="*res://addons/dialogue_manager/dialogue_manager.gd"
[dialogue_manager]
runtime/state_autoload_shortcuts=["State", "Events"]
runtime/advanced/uses_dotnet=true
[display]
window/stretch/mode="viewport"
[dotnet]
project/assembly_name="Dialogue Manager"
[editor_plugins]
enabled=PackedStringArray("res://addons/dialogue_manager/plugin.cfg")
[filesystem]
import/blender/enabled=false
import/fbx/enabled=false
[internationalization]
locale/translation_remaps={}
locale/language_filter=["de", "en"]
locale/locale_filter_mode=1
[rendering]
2d/snap/snap_2d_transforms_to_pixel=true
2d/snap/snap_2d_vertices_to_pixel=true