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Okay I just (partially) answered by own question. It turns out that, while I was accounting for variations on the "bedrock" descriptor in the corestrictions approach, I was not including "Unweathered bedrock" or "Weathered bedrock" in the texture approach. After including those, here is the new comparison. Still not completely identical, but certainly better. Because it appears that there is better utilization of the h/r/l spread in the corestrictions approach, my gut says that approach is better. But there's that one mukey that has bedrock in the texture approach but not the corestrictions approach! |
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Good, I was going to just point out that there are two other obsolete "lieutex" (in lieu texture) codes used for bedrock in the database. "Bedrock" corresponds to
BR
but you also have "Unweathered bedrock"UWB
and "Weathered bedrock"WB
still in common use across the database.As far as inconsistencies in depths there is has not been a strict requirement that the low-rv-high for component horizon depth v.s. component restriction depth match exactly. Most component horizons in SSURGO do not have their depth range populated anyway, only the RV. I assume that (chorizon) is where your
texture_bedrock_*
depth columns come from; depth range by layer is still not required for our minimum data st…