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A couple different errors when playing a Death Knight.
79x PitBull4/Modules/Runes/Controls.lua:64: Usage: GetRuneCooldown(slot)
[string "=[C]"]: in function `GetRuneCooldown'
[string "@PitBull4/Modules/Runes/Controls.lua"]:64: in function `UpdateCooldown'
[string "@PitBull4/Modules/Runes/Runes.lua"]:147: in function `UpdateFrame'
[string "@PitBull4/ModuleHandling/Module.lua"]:314: in function `Update'
[string "@PitBull4/UnitFrame.lua"]:792: in function `Update'
[string "@PitBull4/UnitFrame.lua"]:818: in function `UpdateGUID'
[string "@PitBull4/Main.lua"]:1853: in function `?'
[string "@Ace3/CallbackHandler-1.0-8/CallbackHandler-1.0.lua"]:109: in function <...Ons/Ace3/CallbackHandler-1.0/CallbackHandler-1.0.lua:109>
[string "=[C]"]: ?
[string "@Ace3/CallbackHandler-1.0-8/CallbackHandler-1.0.lua"]:19: in function <...Ons/Ace3/CallbackHandler-1.0/CallbackHandler-1.0.lua:15>
[string "@Ace3/CallbackHandler-1.0-8/CallbackHandler-1.0.lua"]:54: in function `Fire'
[string "@Ace3/AceEvent-3.0-4/AceEvent-3.0.lua"]:120: in function <Ace3/AceEvent-3.0/AceEvent-3.0.lua:119>
Locals:
(*temporary) = nil
and
13x Usage: self:SetNormalTexture(asset)
[string "=[C]"]: in function `SetNormalTexture'
[string "@PitBull4/Modules/Runes/Controls.lua"]:135: in function `onDelete'
[string "@PitBull4/Controls/Controls.lua"]:130: in function `Delete'
[string "@PitBull4/Modules/Runes/Runes.lua"]:84: in function <PitBull4/Modules/Runes/Runes.lua:77>
[string "=(tail call)"]: ?
[string "@PitBull4/ModuleHandling/Module.lua"]:314: in function `Update'
[string "@PitBull4/UnitFrame.lua"]:792: in function `Update'
[string "@PitBull4/UnitFrame.lua"]:818: in function `UpdateGUID'
[string "@PitBull4/Main.lua"]:1853: in function `?'
[string "@Ace3/CallbackHandler-1.0-8/CallbackHandler-1.0.lua"]:109: in function <...Ons/Ace3/CallbackHandler-1.0/CallbackHandler-1.0.lua:109>
[string "=[C]"]: ?
[string "@Ace3/CallbackHandler-1.0-8/CallbackHandler-1.0.lua"]:19: in function <...Ons/Ace3/CallbackHandler-1.0/CallbackHandler-1.0.lua:15>
[string "@Ace3/CallbackHandler-1.0-8/CallbackHandler-1.0.lua"]:54: in function `Fire'
[string "@Ace3/AceEvent-3.0-4/AceEvent-3.0.lua"]:120: in function <Ace3/AceEvent-3.0/AceEvent-3.0.lua:119>
Locals:
(*temporary) = "Usage: self:SetNormalTexture(asset)"
The text was updated successfully, but these errors were encountered:
A couple different errors when playing a Death Knight.
and
The text was updated successfully, but these errors were encountered: