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FieldModelThread.h
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/****************************************************************************
** Makou Reactor Final Fantasy VII Field Script Editor
** Copyright (C) 2009-2013 Arzel Jérôme <[email protected]>
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
****************************************************************************/
#ifndef FIELDMODELTHREAD_H
#define FIELDMODELTHREAD_H
#include <QtCore>
#include "core/field/Field.h"
class FieldModelThread : public QThread
{
Q_OBJECT
public:
explicit FieldModelThread(QObject *parent = 0);
virtual ~FieldModelThread();
void setField(Field *field);
void setModel(int modelId, int animationId=0, bool animate=true);
void setModels(const QList<int> &modelIds, bool animate=true);
void cancel();
signals:
void modelLoaded(Field *field, FieldModelFile *model, int modelId, int animationId, bool isAnimated);
protected:
void run();
private:
bool _canceled;
QMutex mutex;
static QMutex *mutexField;
Field *_field;
QList<int> _modelIds;
int _animationId;
bool _animate;
};
#endif // FIELDMODELTHREAD_H