You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
I use 3dsmax2016,I import a origin door mesh from game,then edit it.I export it,I choose 'create w/manager' in animation checkbox.Because I have checked it using nifscope before I import,its branch is NiControllerManager).But after export,I check it using nifscope,the branch exist but is at wrong place,and there is no animation at all.Then I tried other options,but my Creationkit still crash when add this new door mesh.
The text was updated successfully, but these errors were encountered:
I use 3dsmax2016,I import a origin door mesh from game,then edit it.I export it,I choose 'create w/manager' in animation checkbox.Because I have checked it using nifscope before I import,its branch is NiControllerManager).But after export,I check it using nifscope,the branch exist but is at wrong place,and there is no animation at all.Then I tried other options,but my Creationkit still crash when add this new door mesh.
The text was updated successfully, but these errors were encountered: