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I've a lot of this prototyped in https://github.com/JayFoxRox/futurama-tools-nifxml/ . The Xbox files are viewable in NifSkope (ideally, add NiUDSNode as accepted node type for rendering, or you won't know where certain script triggers are). The PS2 files are parseable, but have reference type errors and NifSkope refuses to load them.
Ensure compatibility with non-Futurama files (regression testing)
Improve NiBsp support (format is largely unknown, and one of the array sizes must be manually entered, as I couldn't figure out how it works)
Improve NiWall support (entirely unknown)
Improve NiFltAnimationNode support (entirely unknown)
Consider moving NiUDSNode away from NiAVObject as it abuses field names (velocity is used to store extends / dimensions of trigger zones for mission scripts)
Remove platform name from version information (appears to be non-standard, although it's extremely helpful)
Fix all comments and field names
Re-enable code that had been disabled for pyffi nifxml support
Clean up git history
I currently don't have any plans to continue work on this myself, but I'd like to see this work upstreamed as soon as possible, so that I can remove my repository.
The text was updated successfully, but these errors were encountered:
None that I can share due to the games copyright.
The game is probably in the user-upload-section of archive.org, but I'd question the legality of this and would rather avoid getting involved.
If you have the game (PS2 or Xbox), you can extract the files from the disc using the tools I mentioned (https://github.com/JayFoxRox/futurama-tools).
However, I haven't touched any of this for over 3 years, so I don't remember the details and there might be some bitrot.
I've a lot of this prototyped in https://github.com/JayFoxRox/futurama-tools-nifxml/ . The Xbox files are viewable in NifSkope (ideally, add NiUDSNode as accepted node type for rendering, or you won't know where certain script triggers are). The PS2 files are parseable, but have reference type errors and NifSkope refuses to load them.
You'll need something like https://github.com/JayFoxRox/futurama-tools to extract the img archive files first.
There's still a lot of stuff to do:
I currently don't have any plans to continue work on this myself, but I'd like to see this work upstreamed as soon as possible, so that I can remove my repository.
The text was updated successfully, but these errors were encountered: