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Time offset for firing note events? #23
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This might require reworking how note events are passed to the user. Right now I use signals, but as you mentioned this isn't ideal for rhythm games that need to look at future events. Here are a couple ideas I had while thinking about this:
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Marking this as "help wanted" because I probably won't implement it anytime soon. Here are a couple of issues I wanted to bring up for anyone looking to take on this feature:
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Hello ! A workaround to this issue that I tried was having 2 different MidiPlayer nodes, but that seems to crash the game. |
It's weird the game crashes with multiple MidiPlayer nodes. That's something I'll need to look into. |
You can also get the events the same way the MidiPlayer does, I did something like this to display all notes on the track
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I'm making a game that involves rhythm mechanics but I want to be lenient on players who click slightly before the "note on" event. Is there some way that I could configure this addon to read ahead for note ons x milliseconds and delay note offs by y milliseconds?
Thanks for making this project btw
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