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emulateHTMLs-ie-yui-loader-shim.js
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/* -----------------
* yui.js from Yahoo
* ----------------/
/*
Copyright (c) 2010, Yahoo! Inc. All rights reserved.
Code licensed under the BSD License:
http://developer.yahoo.com/yui/license.html
version: 3.3.0
build: 3167
*/
/**
* The YUI module contains the components required for building the YUI seed
* file. This includes the script loading mechanism, a simple queue, and
* the core utilities for the library.
* @module yui
* @submodule yui-base
*/
if (typeof YUI != 'undefined') {
YUI._YUI = YUI;
}
/**
* The YUI global namespace object. If YUI is already defined, the
* existing YUI object will not be overwritten so that defined
* namespaces are preserved. It is the constructor for the object
* the end user interacts with. As indicated below, each instance
* has full custom event support, but only if the event system
* is available. This is a self-instantiable factory function. You
* can invoke it directly like this:
*
* YUI().use('*', function(Y) {
* // ready
* });
*
* But it also works like this:
*
* var Y = YUI();
*
* @class YUI
* @constructor
* @global
* @uses EventTarget
* @param o* {object} 0..n optional configuration objects. these values
* are store in Y.config. See config for the list of supported
* properties.
*/
/*global YUI*/
/*global YUI_config*/
var YUI = function() {
var i = 0,
Y = this,
args = arguments,
l = args.length,
instanceOf = function(o, type) {
return (o && o.hasOwnProperty && (o instanceof type));
},
gconf = (typeof YUI_config !== 'undefined') && YUI_config;
if (!(instanceOf(Y, YUI))) {
Y = new YUI();
} else {
// set up the core environment
Y._init();
// YUI.GlobalConfig is a master configuration that might span
// multiple contexts in a non-browser environment. It is applied
// first to all instances in all contexts.
if (YUI.GlobalConfig) {
Y.applyConfig(YUI.GlobalConfig);
}
// YUI_Config is a page-level config. It is applied to all
// instances created on the page. This is applied after
// YUI.GlobalConfig, and before the instance level configuration
// objects.
if (gconf) {
Y.applyConfig(gconf);
}
// bind the specified additional modules for this instance
if (!l) {
Y._setup();
}
}
if (l) {
// Each instance can accept one or more configuration objects.
// These are applied after YUI.GlobalConfig and YUI_Config,
// overriding values set in those config files if there is a '
// matching property.
for (; i < l; i++) {
Y.applyConfig(args[i]);
}
Y._setup();
}
Y.instanceOf = instanceOf;
return Y;
};
(function() {
var proto, prop,
VERSION = '3.3.0',
PERIOD = '.',
BASE = 'http://yui.yahooapis.com/',
DOC_LABEL = 'yui3-js-enabled',
NOOP = function() {},
SLICE = Array.prototype.slice,
APPLY_TO_AUTH = { 'io.xdrReady': 1, // the functions applyTo
'io.xdrResponse': 1, // can call. this should
'SWF.eventHandler': 1 }, // be done at build time
hasWin = (typeof window != 'undefined'),
win = (hasWin) ? window : null,
doc = (hasWin) ? win.document : null,
docEl = doc && doc.documentElement,
docClass = docEl && docEl.className,
instances = {},
time = new Date().getTime(),
add = function(el, type, fn, capture) {
if (el && el.addEventListener) {
el.addEventListener(type, fn, capture);
} else if (el && el.attachEvent) {
el.attachEvent('on' + type, fn);
}
},
remove = function(el, type, fn, capture) {
if (el && el.removeEventListener) {
// this can throw an uncaught exception in FF
try {
el.removeEventListener(type, fn, capture);
} catch (ex) {}
} else if (el && el.detachEvent) {
el.detachEvent('on' + type, fn);
}
},
handleLoad = function() {
YUI.Env.windowLoaded = true;
YUI.Env.DOMReady = true;
if (hasWin) {
remove(window, 'load', handleLoad);
}
},
getLoader = function(Y, o) {
var loader = Y.Env._loader;
if (loader) {
loader.ignoreRegistered = false;
loader.onEnd = null;
loader.data = null;
loader.required = [];
loader.loadType = null;
} else {
loader = new Y.Loader(Y.config);
Y.Env._loader = loader;
}
return loader;
},
clobber = function(r, s) {
for (var i in s) {
if (s.hasOwnProperty(i)) {
r[i] = s[i];
}
}
},
ALREADY_DONE = { success: true };
// Stamp the documentElement (HTML) with a class of "yui-loaded" to
// enable styles that need to key off of JS being enabled.
if (docEl && docClass.indexOf(DOC_LABEL) == -1) {
if (docClass) {
docClass += ' ';
}
docClass += DOC_LABEL;
docEl.className = docClass;
}
if (VERSION.indexOf('@') > -1) {
VERSION = '3.2.0'; // dev time hack for cdn test
}
proto = {
/**
* Applies a new configuration object to the YUI instance config.
* This will merge new group/module definitions, and will also
* update the loader cache if necessary. Updating Y.config directly
* will not update the cache.
* @method applyConfig
* @param {object} the configuration object.
* @since 3.2.0
*/
applyConfig: function(o) {
o = o || NOOP;
var attr,
name,
// detail,
config = this.config,
mods = config.modules,
groups = config.groups,
rls = config.rls,
loader = this.Env._loader;
for (name in o) {
if (o.hasOwnProperty(name)) {
attr = o[name];
if (mods && name == 'modules') {
clobber(mods, attr);
} else if (groups && name == 'groups') {
clobber(groups, attr);
} else if (rls && name == 'rls') {
clobber(rls, attr);
} else if (name == 'win') {
config[name] = attr.contentWindow || attr;
config.doc = config[name].document;
} else if (name == '_yuid') {
// preserve the guid
} else {
config[name] = attr;
}
}
}
if (loader) {
loader._config(o);
}
},
_config: function(o) {
this.applyConfig(o);
},
/**
* Initialize this YUI instance
* @private
*/
_init: function() {
var filter,
Y = this,
G_ENV = YUI.Env,
Env = Y.Env,
prop;
/**
* The version number of the YUI instance.
* @property version
* @type string
*/
Y.version = VERSION;
if (!Env) {
Y.Env = {
mods: {}, // flat module map
versions: {}, // version module map
base: BASE,
cdn: BASE + VERSION + '/build/',
// bootstrapped: false,
_idx: 0,
_used: {},
_attached: {},
_yidx: 0,
_uidx: 0,
_guidp: 'y',
_loaded: {},
serviced: {},
getBase: G_ENV && G_ENV.getBase ||
function(srcPattern, comboPattern) {
var b, nodes, i, src, match;
// get from querystring
nodes = (doc && doc.getElementsByTagName('script')) || [];
for (i = 0; i < nodes.length; i = i + 1) {
src = nodes[i].src;
if (src) {
match = src.match(srcPattern);
b = match && match[1];
if (b) {
// this is to set up the path to the loader. The file
// filter for loader should match the yui include.
filter = match[2];
if (filter) {
match = filter.indexOf('js');
if (match > -1) {
filter = filter.substr(0, match);
}
}
// extract correct path for mixed combo urls
// http://yuilibrary.com/projects/yui3/ticket/2528423
match = src.match(comboPattern);
if (match && match[3]) {
b = match[1] + match[3];
}
break;
}
}
}
// use CDN default
return b || Env.cdn;
}
};
Env = Y.Env;
Env._loaded[VERSION] = {};
if (G_ENV && Y !== YUI) {
Env._yidx = ++G_ENV._yidx;
Env._guidp = ('yui_' + VERSION + '_' +
Env._yidx + '_' + time).replace(/\./g, '_');
} else if (YUI._YUI) {
G_ENV = YUI._YUI.Env;
Env._yidx += G_ENV._yidx;
Env._uidx += G_ENV._uidx;
for (prop in G_ENV) {
if (!(prop in Env)) {
Env[prop] = G_ENV[prop];
}
}
delete YUI._YUI;
}
Y.id = Y.stamp(Y);
instances[Y.id] = Y;
}
Y.constructor = YUI;
// configuration defaults
Y.config = Y.config || {
win: win,
doc: doc,
debug: true,
useBrowserConsole: true,
throwFail: true,
bootstrap: true,
cacheUse: true,
fetchCSS: true
};
Y.config.base = YUI.config.base ||
Y.Env.getBase(/^(.*)yui\/yui([\.\-].*)js(\?.*)?$/,
/^(.*\?)(.*\&)(.*)yui\/yui[\.\-].*js(\?.*)?$/);
if (!filter || (!('-min.-debug.').indexOf(filter))) {
filter = '-min.';
}
Y.config.loaderPath = YUI.config.loaderPath ||
'loader/loader' + (filter || '-min.') + 'js';
},
/**
* Finishes the instance setup. Attaches whatever modules were defined
* when the yui modules was registered.
* @method _setup
* @private
*/
_setup: function(o) {
var i, Y = this,
core = [],
mods = YUI.Env.mods,
extras = Y.config.core || ['get',
'rls',
'intl-base',
'loader',
'yui-log',
'yui-later',
'yui-throttle'];
for (i = 0; i < extras.length; i++) {
if (mods[extras[i]]) {
core.push(extras[i]);
}
}
Y._attach(['yui-base']);
Y._attach(core);
},
/**
* Executes a method on a YUI instance with
* the specified id if the specified method is whitelisted.
* @method applyTo
* @param id {string} the YUI instance id.
* @param method {string} the name of the method to exectute.
* Ex: 'Object.keys'.
* @param args {Array} the arguments to apply to the method.
* @return {object} the return value from the applied method or null.
*/
applyTo: function(id, method, args) {
if (!(method in APPLY_TO_AUTH)) {
this.log(method + ': applyTo not allowed', 'warn', 'yui');
return null;
}
var instance = instances[id], nest, m, i;
if (instance) {
nest = method.split('.');
m = instance;
for (i = 0; i < nest.length; i = i + 1) {
m = m[nest[i]];
if (!m) {
this.log('applyTo not found: ' + method, 'warn', 'yui');
}
}
return m.apply(instance, args);
}
return null;
},
/**
* Registers a module with the YUI global. The easiest way to create a
* first-class YUI module is to use the YUI component build tool.
*
* http://yuilibrary.com/projects/builder
*
* The build system will produce the YUI.add wrapper for you module, along
* with any configuration info required for the module.
* @method add
* @param name {string} module name.
* @param fn {Function} entry point into the module that
* is used to bind module to the YUI instance.
* @param version {string} version string.
* @param details {object} optional config data:
* requires: features that must be present before this module can be
* attached.
* optional: optional features that should be present if loadOptional
* is defined. Note: modules are not often loaded this way in YUI 3,
* but this field is still useful to inform the user that certain
* features in the component will require additional dependencies.
* use: features that are included within this module which need to
* be attached automatically when this module is attached. This
* supports the YUI 3 rollup system -- a module with submodules
* defined will need to have the submodules listed in the 'use'
* config. The YUI component build tool does this for you.
* @return {YUI} the YUI instance.
*
*/
add: function(name, fn, version, details) {
details = details || {};
var env = YUI.Env,
mod = {
name: name,
fn: fn,
version: version,
details: details
},
loader,
i, versions = env.versions;
env.mods[name] = mod;
versions[version] = versions[version] || {};
versions[version][name] = mod;
for (i in instances) {
if (instances.hasOwnProperty(i)) {
loader = instances[i].Env._loader;
if (loader) {
if (!loader.moduleInfo[name]) {
loader.addModule(details, name);
}
}
}
}
return this;
},
/**
* Executes the function associated with each required
* module, binding the module to the YUI instance.
* @method _attach
* @private
*/
_attach: function(r, fromLoader) {
var i, name, mod, details, req, use, after,
mods = YUI.Env.mods,
Y = this, j,
done = Y.Env._attached,
len = r.length, loader;
for (i = 0; i < len; i++) {
if (!done[r[i]]) {
name = r[i];
mod = mods[name];
if (!mod) {
loader = Y.Env._loader;
if (!loader || !loader.moduleInfo[name]) {
Y.message('NOT loaded: ' + name, 'warn', 'yui');
}
} else {
done[name] = true;
details = mod.details;
req = details.requires;
use = details.use;
after = details.after;
if (req) {
for (j = 0; j < req.length; j++) {
if (!done[req[j]]) {
if (!Y._attach(req)) {
return false;
}
break;
}
}
}
if (after) {
for (j = 0; j < after.length; j++) {
if (!done[after[j]]) {
if (!Y._attach(after)) {
return false;
}
break;
}
}
}
if (use) {
for (j = 0; j < use.length; j++) {
if (!done[use[j]]) {
if (!Y._attach(use)) {
return false;
}
break;
}
}
}
if (mod.fn) {
try {
mod.fn(Y, name);
} catch (e) {
Y.error('Attach error: ' + name, e, name);
return false;
}
}
}
}
}
return true;
},
/**
* Attaches one or more modules to the YUI instance. When this
* is executed, the requirements are analyzed, and one of
* several things can happen:
*
* - All requirements are available on the page -- The modules
* are attached to the instance. If supplied, the use callback
* is executed synchronously.
*
* - Modules are missing, the Get utility is not available OR
* the 'bootstrap' config is false -- A warning is issued about
* the missing modules and all available modules are attached.
*
* - Modules are missing, the Loader is not available but the Get
* utility is and boostrap is not false -- The loader is bootstrapped
* before doing the following....
*
* - Modules are missing and the Loader is available -- The loader
* expands the dependency tree and fetches missing modules. When
* the loader is finshed the callback supplied to use is executed
* asynchronously.
*
* @param modules* {string} 1-n modules to bind (uses arguments array).
* @param *callback {function} callback function executed when
* the instance has the required functionality. If included, it
* must be the last parameter.
* <code>
* // loads and attaches drag and drop and its dependencies
* YUI().use('dd', function(Y) {});
* // attaches all modules that are available on the page
* YUI().use('*', function(Y) {});
* // intrinsic YUI gallery support (since 3.1.0)
* YUI().use('gallery-yql', function(Y) {});
* // intrinsic YUI 2in3 support (since 3.1.0)
* YUI().use('yui2-datatable', function(Y) {});.
* </code>
*
* @return {YUI} the YUI instance.
*/
use: function() {
var args = SLICE.call(arguments, 0),
callback = args[args.length - 1],
Y = this,
key;
// The last argument supplied to use can be a load complete callback
if (Y.Lang.isFunction(callback)) {
args.pop();
} else {
callback = null;
}
if (Y._loading) {
Y._useQueue = Y._useQueue || new Y.Queue();
Y._useQueue.add([args, callback]);
} else {
key = args.join();
if (Y.config.cacheUse && Y.Env.serviced[key]) {
Y._notify(callback, ALREADY_DONE, args);
} else {
Y._use(args, function(Y, response) {
if (Y.config.cacheUse) {
Y.Env.serviced[key] = true;
}
Y._notify(callback, response, args);
});
}
}
return Y;
},
_notify: function(callback, response, args) {
if (!response.success && this.config.loadErrorFn) {
this.config.loadErrorFn.call(this, this, callback, response, args);
} else if (callback) {
try {
callback(this, response);
} catch (e) {
this.error('use callback error', e, args);
}
}
},
_use: function(args, callback) {
if (!this.Array) {
this._attach(['yui-base']);
}
var len, loader, handleBoot,
Y = this,
G_ENV = YUI.Env,
mods = G_ENV.mods,
Env = Y.Env,
used = Env._used,
queue = G_ENV._loaderQueue,
firstArg = args[0],
YArray = Y.Array,
config = Y.config,
boot = config.bootstrap,
missing = [],
r = [],
ret = true,
fetchCSS = config.fetchCSS,
process = function(names, skip) {
if (!names.length) {
return;
}
YArray.each(names, function(name) {
// add this module to full list of things to attach
if (!skip) {
r.push(name);
}
// only attach a module once
if (used[name]) {
return;
}
var m = mods[name], req, use;
if (m) {
used[name] = true;
req = m.details.requires;
use = m.details.use;
} else {
// CSS files don't register themselves, see if it has
// been loaded
if (!G_ENV._loaded[VERSION][name]) {
missing.push(name);
} else {
used[name] = true; // probably css
}
}
// make sure requirements are attached
if (req && req.length) {
process(req);
}
// make sure we grab the submodule dependencies too
if (use && use.length) {
process(use, 1);
}
});
},
handleLoader = function(fromLoader) {
var response = fromLoader || {
success: true,
msg: 'not dynamic'
},
redo, origMissing,
ret = true,
data = response.data;
Y._loading = false;
if (data) {
origMissing = missing;
missing = [];
r = [];
process(data);
redo = missing.length;
if (redo) {
if (missing.sort().join() ==
origMissing.sort().join()) {
redo = false;
}
}
}
if (redo && data) {
Y._loading = false;
Y._use(args, function() {
if (Y._attach(data)) {
Y._notify(callback, response, data);
}
});
} else {
if (data) {
ret = Y._attach(data);
}
if (ret) {
Y._notify(callback, response, args);
}
}
if (Y._useQueue && Y._useQueue.size() && !Y._loading) {
Y._use.apply(Y, Y._useQueue.next());
}
};
// YUI().use('*'); // bind everything available
if (firstArg === '*') {
ret = Y._attach(Y.Object.keys(mods));
if (ret) {
handleLoader();
}
return Y;
}
// use loader to expand dependencies and sort the
// requirements if it is available.
if (boot && Y.Loader && args.length) {
loader = getLoader(Y);
loader.require(args);
loader.ignoreRegistered = true;
loader.calculate(null, (fetchCSS) ? null : 'js');
args = loader.sorted;
}
// process each requirement and any additional requirements
// the module metadata specifies
process(args);
len = missing.length;
if (len) {
missing = Y.Object.keys(YArray.hash(missing));
len = missing.length;
}
// dynamic load
if (boot && len && Y.Loader) {
Y._loading = true;
loader = getLoader(Y);
loader.onEnd = handleLoader;
loader.context = Y;
loader.data = args;
loader.ignoreRegistered = false;
loader.require(args);
loader.insert(null, (fetchCSS) ? null : 'js');
// loader.partial(missing, (fetchCSS) ? null : 'js');
} else if (len && Y.config.use_rls) {
// server side loader service
Y.Get.script(Y._rls(args), {
onEnd: function(o) {
handleLoader(o);
},
data: args
});
} else if (boot && len && Y.Get && !Env.bootstrapped) {
Y._loading = true;
handleBoot = function() {
Y._loading = false;
queue.running = false;
Env.bootstrapped = true;
if (Y._attach(['loader'])) {
Y._use(args, callback);
}
};
if (G_ENV._bootstrapping) {
queue.add(handleBoot);
} else {
G_ENV._bootstrapping = true;
Y.Get.script(config.base + config.loaderPath, {
onEnd: handleBoot
});
}
} else {
ret = Y._attach(args);
if (ret) {
handleLoader();
}
}
return Y;
},
/**
* Returns the namespace specified and creates it if it doesn't exist
* <pre>
* YUI.namespace("property.package");
* YUI.namespace("YAHOO.property.package");
* </pre>
* Either of the above would create YUI.property, then
* YUI.property.package (YAHOO is scrubbed out, this is
* to remain compatible with YUI2)
*
* Be careful when naming packages. Reserved words may work in some browsers
* and not others. For instance, the following will fail in Safari:
* <pre>
* YUI.namespace("really.long.nested.namespace");
* </pre>
* This fails because "long" is a future reserved word in ECMAScript
*
* @method namespace
* @param {string*} arguments 1-n namespaces to create.
* @return {object} A reference to the last namespace object created.
*/
namespace: function() {
var a = arguments, o = this, i = 0, j, d, arg;
for (; i < a.length; i++) {
// d = ('' + a[i]).split('.');
arg = a[i];
if (arg.indexOf(PERIOD)) {
d = arg.split(PERIOD);
for (j = (d[0] == 'YAHOO') ? 1 : 0; j < d.length; j++) {
o[d[j]] = o[d[j]] || {};
o = o[d[j]];
}
} else {
o[arg] = o[arg] || {};
}
}
return o;
},
// this is replaced if the log module is included
log: NOOP,
message: NOOP,
/**
* Report an error. The reporting mechanism is controled by
* the 'throwFail' configuration attribute. If throwFail is
* not specified, the message is written to the Logger, otherwise
* a JS error is thrown
* @method error
* @param msg {string} the error message.
* @param e {Error|string} Optional JS error that was caught, or an error string.
* @param data Optional additional info
* and throwFail is specified, this error will be re-thrown.
* @return {YUI} this YUI instance.
*/
error: function(msg, e, data) {
var Y = this, ret;
if (Y.config.errorFn) {
ret = Y.config.errorFn.apply(Y, arguments);
}
if (Y.config.throwFail && !ret) {
throw (e || new Error(msg));
} else {
Y.message(msg, 'error'); // don't scrub this one
}
return Y;
},
/**
* Generate an id that is unique among all YUI instances
* @method guid
* @param pre {string} optional guid prefix.
* @return {string} the guid.
*/
guid: function(pre) {
var id = this.Env._guidp + (++this.Env._uidx);
return (pre) ? (pre + id) : id;
},
/**
* Returns a guid associated with an object. If the object
* does not have one, a new one is created unless readOnly
* is specified.
* @method stamp
* @param o The object to stamp.
* @param readOnly {boolean} if true, a valid guid will only
* be returned if the object has one assigned to it.
* @return {string} The object's guid or null.
*/
stamp: function(o, readOnly) {
var uid;
if (!o) {
return o;
}
// IE generates its own unique ID for dom nodes
// The uniqueID property of a document node returns a new ID
if (o.uniqueID && o.nodeType && o.nodeType !== 9) {
uid = o.uniqueID;
} else {
uid = (typeof o === 'string') ? o : o._yuid;
}
if (!uid) {
uid = this.guid();
if (!readOnly) {
try {
o._yuid = uid;
} catch (e) {
uid = null;
}
}
}
return uid;
},
/**
* Destroys the YUI instance
* @method destroy
* @since 3.3.0
*/
destroy: function() {
var Y = this;
if (Y.Event) {
Y.Event._unload();
}
delete instances[Y.id];
delete Y.Env;
delete Y.config;
}
/**
* instanceof check for objects that works around
* memory leak in IE when the item tested is
* window/document
* @method instanceOf
* @since 3.3.0
*/
};