From 8110a56db5bde6de8e8521074d88c7f65ca84333 Mon Sep 17 00:00:00 2001 From: tmyqlfpir <80724828+tmyqlfpir@users.noreply.github.com> Date: Tue, 5 Nov 2024 10:56:43 +1000 Subject: [PATCH] Blood: Allow Caleb's shadow to render in mirrors --- source/blood/src/view.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/source/blood/src/view.cpp b/source/blood/src/view.cpp index 231afb07c2..81fcc0541b 100644 --- a/source/blood/src/view.cpp +++ b/source/blood/src/view.cpp @@ -3000,7 +3000,7 @@ void viewProcessSprites(int32_t cX, int32_t cY, int32_t cZ, int32_t cA, int32_t } } - if (nSprite != gView->pSprite->index || gViewPos != VIEWPOS_0) { + if (nSprite != gView->pSprite->index || gViewPos != VIEWPOS_0 || (gMirrorDrawing && !VanillaMode())) { if (getflorzofslope(pTSprite->sectnum, pTSprite->x, pTSprite->y) >= cZ) { viewAddEffect(nTSprite, kViewEffectShadow);