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The projection part of raylib Camera3D says the options are CAMERA_PERSPECTIVE or CAMERA_ORTHOGRAPHIC, but the actual options are PERSPECTIVE or ORTHOGRAPHIC. Please change the below comment behind projection to reflect the real options:
Camera3D :: struct {
position: Vector3, // Camera position
target: Vector3, // Camera target it looks-at
up: Vector3, // Camera up vector (rotation over its axis)
fovy: f32, // Camera field-of-view apperture in Y (degrees) in perspective, used as near plane width in orthographic
projection: CameraProjection, // Camera projection: CAMERA_PERSPECTIVE or CAMERA_ORTHOGRAPHIC
}
The text was updated successfully, but these errors were encountered:
The projection part of raylib Camera3D says the options are CAMERA_PERSPECTIVE or CAMERA_ORTHOGRAPHIC, but the actual options are PERSPECTIVE or ORTHOGRAPHIC. Please change the below comment behind projection to reflect the real options:
The text was updated successfully, but these errors were encountered: