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In the SDL3 documentation about SetRenderClipRect, by passing a nil pointer, it should reset the clip rect of the referenced renderer, but in Odin, the binding doesn't allow that.
Context
In the SDL3 documentation about SetRenderClipRect, by passing a nil pointer, it should reset the clip rect of the referenced renderer, but in Odin, the binding doesn't allow that.
Current implementation:
By looking at similar cases (which the binding is correct), it should be:
odin report
output:The text was updated successfully, but these errors were encountered: