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Common

Here lives all the code that is common to the DX12 and VK backends

Directory structure:

Note that it it tries to follow the directory structure of the DX12/VK backends

  • base:
    • ShaderCompiler: generates a hash of shader code
  • GLTF:
    • GLTFStructures: all the structures needed by the GLTF specs
    • GLTFCommon: Loads, animates and transform the scene. The DX12/VK rendering passes will pick the data they need from this class.
  • Misc
    • Camera: The typical camera code
    • DDSLoader: loads DDS imges
    • WICLoader: loads other types of images(PNG,JPGs,...) and can generate mip maps
    • WirePrimitives