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Set up the basic structure of the game with a player-controlled car that can move within the terminal using the up and down (or left and right) arrow keys or WASD. The car should shoot bullets upwards (or in a direction aligned with the movement), and bullets should move across the screen, disappearing after leaving the view. This issue will also involve managing bullets, including creation, movement, and removal.
Tasks
Install Required Libraries
Install and configure necessary libraries like blessed (for terminal window handling) and keyboard (for capturing user input).
Configure the game to run in a terminal-based CLI environment with smooth visuals.
Create the Game Window
Use the blessed library to create a terminal window.
Set the window dimensions and display the initial game screen (with an empty background or a simple border).
Ensure proper screen resizing and smooth rendering to avoid glitches.
Render the Player (Car)
Define a player object (car) using a simple character or symbol (e.g., #, @).
Position the car in the center of the screen initially.
Ensure the car's position can be updated based on player input.
Implement Player Movement
Capture player input for movement using the arrow keys or WASD (up, down, left, right).
Ensure the car's movement is constrained within the terminal screen boundaries:
Vertical Movement: Up/Down.
Horizontal Movement: Left/Right.
Smooth transitions between movements with a frame update.
Implement Shooting Mechanic
Add a mechanic that lets the player shoot bullets using the Spacebar or assume the car shoots bullets continously whatever feels appropriate.
Represent bullets using a character (e.g., * or |).
Position bullets slightly above (or ahead) of the player car when fired, depending on the movement type.
Bullet Movement
Ensure bullets move upwards (or horizontally) when fired.
Update the bullet's position on the screen at regular intervals.
Handle the movement smoothly, ensuring bullets travel across the screen, respecting the boundaries of the game window.
Bullet Removal
Detect when bullets go off the screen or exit the view and remove them.
Optionally, remove bullets from memory or mark them for removal to avoid resource drain.
Game Update and Rendering
Continuously refresh the terminal screen to reflect:
The player's car position.
Bullet positions and movement.
Avoid flickering or performance issues by managing screen updates efficiently.
User Input Handling
Ensure the game can handle user input without delay, allowing smooth interaction.
Implement a key event loop for continuous input capture (e.g., WASD for movement, Spacebar for shooting).
Acceptance Criteria
The terminal window is successfully created, and the player’s car is rendered appropriately on the screen.
The player can move the car up, down (or left, right) using the arrow keys or WASD, with movement constrained within the terminal window.
The player can shoot bullets upwards (or horizontally) with bullets appearing at the correct position relative to the car.
Bullets move across the screen and are automatically removed when they go off-screen or leave the visible terminal area.
The game window continuously updates the screen to reflect the current state of the car and bullets.
The user input is captured smoothly and without delay, providing a responsive gameplay experience.
Deliverables
A fully functional CLI game window where the car can move based on user input (either up and down or left and right).
A working bullet mechanic that allows the car to shoot upwards (or horizontally), with bullets moving across the screen and disappearing when they exit.
Continuous updates to the game screen to reflect the current state (player movement, bullet positions).
Smooth user input handling for movement and shooting without performance issues.
Notes
Player Movement: The car should only move within the terminal's screen boundaries. If the player tries to move beyond the screen edges, the car should not move further.
Bullet Mechanics: Bullet movement should be smooth, and bullets should be removed from the screen once they travel beyond the window. Consider implementing a method to handle the removal efficiently to avoid memory bloat.
Game Loop: The game should run in a continuous loop where the player's input and screen updates happen without delays.
Additional Suggestions
You could add a frame rate limit to smoothen the movement of both the player and the bullets, ensuring consistent gameplay across different terminal environments.
The text was updated successfully, but these errors were encountered:
Description
Set up the basic structure of the game with a player-controlled car that can move within the terminal using the up and down (or left and right) arrow keys or WASD. The car should shoot bullets upwards (or in a direction aligned with the movement), and bullets should move across the screen, disappearing after leaving the view. This issue will also involve managing bullets, including creation, movement, and removal.
Tasks
Install Required Libraries
blessed
(for terminal window handling) andkeyboard
(for capturing user input).Create the Game Window
blessed
library to create a terminal window.Render the Player (Car)
#
,@
).Implement Player Movement
Implement Shooting Mechanic
Spacebar
or assume the car shoots bullets continously whatever feels appropriate.*
or|
).Bullet Movement
Bullet Removal
Game Update and Rendering
User Input Handling
Spacebar
for shooting).Acceptance Criteria
Deliverables
Notes
Additional Suggestions
The text was updated successfully, but these errors were encountered: