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I think the whole point of OP_RETURN outputs is that they are explicitly unspendable and so we don't have to track them. There are effectively no runes in that output because they can never be spent
IMO, combining Rune and Inscriptions is way more interesting when:
There's an element of randomness when determining the outcome of adding Runes to an Inscription
Outcome of adding Runes to an Inscription is tradeable
If we have recursive endpoints for retrieving Rune burns (similar to how it works for Inscriptions), a parent could look at the Runes burned when creating its children and use that info along with the relevant blockhash to decide on a rare trait outcome.
It would then also be permanent and transferrable.
I burned some Runes in 149f8cba424976a0e4196694b849184b96f27a5ccfb4ae171dbbabdcf26bb3e0
Decoded Runestone:
However, /r/utxo does not include anything re: this burn.
What's the best way to retrieve Rune burns through recursive endpoints?
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