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Since no OS mention is made I'll add that in Linux the situation is different: The various capture loops just capture at a fixed frequency. IOW they should be able to capture the generated frames. (In particular if they're captured via kmsgrab straight from the GPU's output framebuffer.) I've also seen reports that some games have working FSR3 frame generation in Linux. It'd be interesting to have confirmation that this is indeed working when used in conjunction with Sunshine streaming. |
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