Replies: 30 comments 9 replies
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Useful approach on calculating jump difficulty in a platformer game by using distance between platforms (using a Manhattan distance calculation), maximum distance jumped by player, and viable landing points. |
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Links to sprites from Super Mario Bros (NES) for use in level generation https://www.spriters-resource.com/nes/supermariobros/ |
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Comprehensive example of WFC being used in tile-set generation: |
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3D generation of infinite cities/castles game using WFC: |
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October 6th Comp meetingTODOs:
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Mario bros project video references: https://www.youtube.com/watch?v=ZeEs4dhDp6E&list=PL4vjw0qHwNZKRgg6GxTkcu2zdeVMbZra0&index=1 |
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Unit testing framework for Godot: |
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GDscript possible linter to be include in the repo: |
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Possible Icons for slides: |
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Notes for making the video:
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2D Platform generation based on "rhythm" |
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In the test branch: For solving the problem of which tiles are more likely to appear/ be used. Approach to try:
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11/27 meeting:
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Method of approach section sections/How I developed the artifact:
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Current artifact issue where propagation doesn't propagate correctly: |
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In class activity:
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TODO:
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TODO:
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Meeting Notes: diagram makers: Figma Use LATEX (($$----$$) for equations.
Bot played the level through completion For ch4 Consider seeded levels for the sake of using it for the sake of shipping the code with terst cases and experiment reproducability (check-sum) Ideal test case woulfd be a playable application that you can import games in Also evaluate if algorithm does generate difficulty in the correct spots through a level and get data out of it. |
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TODO:
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TODO:
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Automated testing in godot (used in a platform example): |
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✅ Added issue to 580 repo: |
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Refs for Mario movement (in 1985's SMB):
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Observation on SMB rhythm group design: The section at the beginning of the level (the spawn platform with the castle) varies in size (7 tiles in 2-3 and 16 tiles in 1-3 for example). Whether this means anything or not remains a doubt (probably outside the scope of this research and whatnot) but it is still interesting. 🤔 🤔 🤔 |
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SMB with Level Selector: https://supermarioplay.com/ |
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Speed run stuff: |
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This discussion will be used as a thread to store useful links to research papers and resources, notes on the projects progress, general implementation ideas, summaries of advisor meetings, and whatever else might contribute to the completion of the project.
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