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StatMod.lua
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local StatsToChange = {
aux_usage = 2e9, -- High number = more aux usage - Resets each night!
baseammoscav = 10000, -- High number = more ammo pickups
basedamage = 10000, -- High number = more damage dealt
basedefense = 2e15, -- High number = less damage taken - Super high number = godmode from enemies
baseheavyattackspeed = 50, -- High number = faster heavy hit
basehipaccuracy = 10000, -- High number = higher "no ADS" accuracy
baselightattackspeed = 20, -- High number = faster jab
baserecoilcontrol = 10000, -- High number = less recoil
basereloadmod = 10000, -- High number = fast reload
baseshovespeed = 10000, -- High number = fast shove
basetrapspeed = 10000, -- High number = faster trap laying
sprint_stam = 2000000, --High number = no exhaustion
bleed_immunity = true, -- True = No Bleeding
no_morale = true, -- True = No morale when others die
burn_immunity = true, -- True = Being on fire does not hurt
cripple_immunity = true, -- True = no broken legs
frac_immunity = true, -- True = no fractures
can_be_grappled = false, -- Not sure what this does
}
for i,v in pairs(StatsToChange) do
getsenv(game:GetService("Players").LocalPlayer.Backpack.mainHandler)[i] = v
end