diff --git a/README.md b/README.md index 9c6aed9..f6cecb5 100644 --- a/README.md +++ b/README.md @@ -18,7 +18,7 @@ Source code to Overload Level Editor (OLE) and Decal Mesh Editor (DMeshEditor) - Fix lava particle effect size (by kevin) - Align copy/paste by edge (by kevin) - UV Editor window UI location/visible tweaks (by Sirius) -- Fix quaternion conversion used for light rotation (by Arne) +- Fix quaternion conversion used for entity rotation (by Arne) - Add "Bisect Polygon" button (by Sirius) - Locale independent hunter/falcon export (by Arne) - Fix export with portal with lava slave side (by Arne) @@ -30,6 +30,11 @@ Source code to Overload Level Editor (OLE) and Decal Mesh Editor (DMeshEditor) - Fix degenerate cases; make drag mark update marked vertex/face counts correctly (by Sirius) - Fix display of textures in decal list (by Arne) - Show current entity coordinates in Entity Coords input box (by Sirius) +- Fix inverted default segment UV orders (by kevin) +- Custom reflection probe options (by kevin) + - Trigger entity subtype for placing reflection probes directly instead of through LevelPost + - Checkbox in level custom info to include or exclude default chunk-based reflection probes on export + - Exported reflection probes are always forced on #### How to build