From e20f8153084c1b88c7533d721f2a5811c71e6575 Mon Sep 17 00:00:00 2001 From: "Ronald M. Clifford" Date: Tue, 23 Aug 2022 18:47:37 -0700 Subject: [PATCH] Version 0.5.5. --- GameMod/Directory.Build.targets | 2 +- GameMod/Properties/AssemblyInfo.cs | 6 ++--- README.md | 18 +++++++------ README.txt | 18 ++++++++++--- olmod/olmod.rc | Bin 5082 -> 5082 bytes olmodchanges.txt | 42 +++++++++++++++++++++++++++++ 6 files changed, 71 insertions(+), 15 deletions(-) diff --git a/GameMod/Directory.Build.targets b/GameMod/Directory.Build.targets index 95a0a511..1a569b85 100644 --- a/GameMod/Directory.Build.targets +++ b/GameMod/Directory.Build.targets @@ -1,5 +1,5 @@ - E:\Steam\steamapps\common\Overload + C:\Program Files (x86)\Steam\steamapps\common\Overload diff --git a/GameMod/Properties/AssemblyInfo.cs b/GameMod/Properties/AssemblyInfo.cs index 6b5a008d..269e6da2 100644 --- a/GameMod/Properties/AssemblyInfo.cs +++ b/GameMod/Properties/AssemblyInfo.cs @@ -10,7 +10,7 @@ [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("GameMod")] -[assembly: AssemblyCopyright("Copyright © Overload Community 2019-2021")] +[assembly: AssemblyCopyright("Copyright © Overload Community 2019-2022")] [assembly: AssemblyTrademark("")] [assembly: AssemblyCulture("")] @@ -32,5 +32,5 @@ // You can specify all the values or you can default the Build and Revision Numbers // by using the '*' as shown below: // [assembly: AssemblyVersion("1.0.*")] -[assembly: AssemblyVersion("0.5.4.0")] -[assembly: AssemblyFileVersion("0.5.4.0")] +[assembly: AssemblyVersion("0.5.5.0")] +[assembly: AssemblyFileVersion("0.5.5.0")] diff --git a/README.md b/README.md index ccbbfc88..896c785f 100644 --- a/README.md +++ b/README.md @@ -1,4 +1,4 @@ -## olmod 0.5.4 - Overload mod +## olmod 0.5.5 - Overload mod **Community mods for Overload** @@ -165,19 +165,21 @@ This is an unaffiliated, unsupported tool. Use at your own risk. - Option to reset audio engine, by Tobias. -- Option to move your missions to a directory of your choosing using the `-missionpath` parameter, by roncli +- Option to move your missions to a directory of your choosing using the `-missionpath` parameter, by roncli. -- Option to have bigger and more colorful enemy names in anarchy, by luponix +- Option to have bigger and more colorful enemy names in anarchy, by luponix. -#### How to build +- Multiplayer chat commands, by derhass. -##### Windows +- Corpse desync fix, by Tobias. -- Open solution in Visual Studio 2017 or 2019 +- Option to disable profanity filter, by luponix. -- In the GameMod project, find the file Directory.Build.targets and replace the OverloadDir variable with the path to Overload 1.1 on your machine. +- Options for framerate and velocity on the HUD, by Tobias. -- Run +- Ability to join games by LAN hostname, by derhass. + +- Objects teleported by warpers are now oriented as expected, by D.Cent. ##### Linux diff --git a/README.txt b/README.txt index 43d5746c..faab076d 100644 --- a/README.txt +++ b/README.txt @@ -1,4 +1,4 @@ -olmod 0.5.4 - Overload mod +olmod 0.5.5 - Overload mod Community mods for Overload https://github.com/overload-development-community/olmod @@ -165,9 +165,21 @@ What does it do - Option to reset audio engine, by Tobias. -- Option to move your missions to a directory of your choosing using the `-missionpath` parameter, by roncli +- Option to move your missions to a directory of your choosing using the `-missionpath` parameter, by roncli. -- Option to have bigger and more colorful enemy names in anarchy, by luponix +- Option to have bigger and more colorful enemy names in anarchy, by luponix. + +- Multiplayer chat commands, by derhass. + +- Corpse desync fix, by Tobias. + +- Option to disable profanity filter, by luponix. + +- Options for framerate and velocity on the HUD, by Tobias. + +- Ability to join games by LAN hostname, by derhass. + +- Objects teleported by warpers are now oriented as expected, by D.Cent. How does it work ---------------- diff --git a/olmod/olmod.rc b/olmod/olmod.rc index 490be1709f63b24f052a54c312c033b1e4dfe6f7..c2768578f2d49cdac7fd87c1ddc4eb947453285f 100644 GIT binary patch delta 40 rcmcbmeoK7=7cZmfWNuzVM$^r - Authorize yourself as an admin on this server. + - /GIVEPERM - Give a player permissions for these commands. + - /REVOKEPERM - Remove a player's permissions for these commands. + - /KICK - Removes a player from a game. + - /BAN - Bans a player. Does not also /KICK, you must use /KICKBAN for that. + - /KICKBAN - Removes a player from a game, and also bans that player. + - /ANNOY - Force a player into observer mode. Also applies /BLOCKCHAT. + - /BLOCKCHAT - Stops a player from sending or receiving chat messages. + - /UNBAN - Unbans a player from the server. + - /UNANNOY - Prevents a player from being annoyed in future games. + - /UNBLOCKCHAT - Allows a player to send or receive chat messages. + - /END - Forces a match in progress to end. + - /START - Forces a match in the lobby to start, even if everyone hasn't readied up. + - Commands anyone can do. + - /STATUS - Shows who the creator is, whether you are authorized, and how many bans, annoys, chat blocks, authorized players, and trusted players there are currently on the server. + - /SAY - Sends your message to unblocked players. + - /TEST - Tests player name selection. + - Command line arguments related to multiplayer chat commands: + - -chatCommandPassword - Sets the password users must use to /AUTH. + - -disableChatCommands - Never allow ANY chat commands on this server. + - -trustedPlayerIds - A list of players who, when joining a game, are automatically authorized to use admin chat commands. You can find your own player ID in your player log by searching for the text `Setting my player id`. + +- Client-side homing fix is now applied to homing projectiles other than just hunters and missile pods. This should make creeper and time bomb sync slightly more smoother. Oh, and watch out for nova blobs! +- Sniper packets will no longer burst from pilots with bad connections or malintent. +- Corpses now have proper hit detection. Previously, a ship's hit box for weapons detection would desync with the ship's visible model upon death, and the hit box would not move after dying even though the physical model. Now that desync no longer happens, which resolves two bugs: 1) Shots will no longer go through corpses 2) Shots won't fizzle out at where a ship died even if its corpse is no longer there. (Thanks, Tobias!) +- Option to disable the ****ing profanity filter. (Thanks, luponix!) +- Added a warning message for clients not using olmod when joining a game in progress that uses a custom map. (Thanks, derhass!) +- Added options to view ship velocity and frame rate on the HUD. (Thanks, Tobias!) +- You can now join by hostname on LAN, ie: server is not required to have dots in it anymore. (Thanks, derhass!) +- Armor, energy, and ammo no longer despawn after 5 minutes in race mode. (Thanks, Tobias!) +- Non-CM spawn items in multiplayer are now considered spew. Translation: Those shield orbs in Ascent's basement will actually work as they're supposed to, and go away for everyone after picked up. (Thanks, Tobias!) +- Objects teleported by warpers are now oriented as expected. (Thanks, D.Cent!) +- CM scores in olmod are now saved to local leaderboards. (Thanks, luponix!) +- Improvements to the individual player colors in anarchy. (Thanks, luponix!) +- Fixed black screen on joining an unreachable server. (Thanks, derhass!) +- Fixed bugs related to joystick curves resetting. (Thanks, luponix!) +- Fixed CTF flags appearing in single player when loading saved games. (Thanks, Arne!) + v0.5.4 - 2022-01-09 - The Thunderbolt has been rebalanced: