From f233d154f2e56686bf2b4cacc8f227d0d7addcdf Mon Sep 17 00:00:00 2001 From: Arne de Bruijn Date: Tue, 3 Sep 2019 19:15:38 +0200 Subject: [PATCH] Version 0.2.6 --- GameMod/GameMod.cs | 2 +- GameMod/Properties/AssemblyInfo.cs | 4 ++-- README.md | 24 ++++++++++++------------ 3 files changed, 15 insertions(+), 15 deletions(-) diff --git a/GameMod/GameMod.cs b/GameMod/GameMod.cs index 6a7c3051..0581d6d1 100644 --- a/GameMod/GameMod.cs +++ b/GameMod/GameMod.cs @@ -11,7 +11,7 @@ namespace GameMod.Core { public class GameMod { - public static readonly string Version = "olmod 0.2.5.93"; + public static readonly string Version = "olmod 0.2.6"; internal static void Initialize() { diff --git a/GameMod/Properties/AssemblyInfo.cs b/GameMod/Properties/AssemblyInfo.cs index 50b997a4..ea21147e 100644 --- a/GameMod/Properties/AssemblyInfo.cs +++ b/GameMod/Properties/AssemblyInfo.cs @@ -32,5 +32,5 @@ // You can specify all the values or you can default the Build and Revision Numbers // by using the '*' as shown below: // [assembly: AssemblyVersion("1.0.*")] -[assembly: AssemblyVersion("0.2.5.93")] -[assembly: AssemblyFileVersion("0.2.5.93")] +[assembly: AssemblyVersion("0.2.6")] +[assembly: AssemblyFileVersion("0.2.6")] diff --git a/README.md b/README.md index fb81df7e..4d939c09 100644 --- a/README.md +++ b/README.md @@ -19,8 +19,6 @@ This is an unaffiliated, unsupported tool. Use at your own risk. #### What does it do -- Shows a modified indicator in the main menu - - Allows access to the unfinished Monsterball multiplayer mode (with tweaks by terminal). The Monsterball multiplayer mode only works when both server and clients run olmod. @@ -36,15 +34,13 @@ This is an unaffiliated, unsupported tool. Use at your own risk. - Adds `frametime` non-cheat code and `rearview` cheat code -- Allows MP with up to 16 players (server and all clients must run olmod) - -- Allows MP with up to 8 teams (server and all clients must run olmod) +- Allows MP with up to 16 players / 8 teams (server and all clients must run olmod) -- Writes ServerStatLog.txt on server (by luponix) +- Writes match log files on server (by luponix) - Fixes MP client homing behaviour (by terminal) -- Allows shoot to open doors in MP +- Allows shoot to open doors and disables door open when nearby in MP - Allows pasting in the MP password field @@ -56,22 +52,26 @@ This is an unaffiliated, unsupported tool. Use at your own risk. - Allows custom music in custom levels -- Allows spawn data for custom MP levels +- Allows powerup spawn data for custom MP levels - Adds Internet match option with built in olproxy - Adds -frametime command line option -- Adds custom mod loading, add mod-xxx.dll assembly to olmod directory - -- Sorts MP level list (by Tobias) +- Adds custom mod loading, add Mod-xxx.dll assembly to olmod directory - Automatically downloads MP levels from overloadmaps.com -- Adds MP level select screen +- Adds MP level select screen, sorts MP level list - Disables weapon speed/lifetime randomization in LAN/Internet MP +- Adds MP Capture The Flag mode + +- MP Prev weapon switch fix from Tobias + +- Adds support for some missing textures (crystal) and props (fans, monitors) in custom levels + #### How to build - Open solution in Visual Studio 2017