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Adrian L Lange edited this page Jun 20, 2023
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Please browse the pages in the section to the right to see the available API, most of it is covered here
Please see the embedding page on how to include this library with your addon.
LibDropDown is a required dependency, along with LibStub, which should be included when embedding, and is detailed on the embedding page.
local button = CreateFrame('Button', 'MyButton', UIParent)
button:SetSize(50, 50)
local texture = button:CreateTexture()
texture:SetAllPoints()
texture:SetColorTexture(0, 0, 1)
local function onPositionChanged(frame, layoutName, point, x, y)
-- from here you can save the position into a savedvariable
MyButtonDB[layoutName].point = point
MyButtonDB[layoutName].x = x
MyButtonDB[layoutName].y = y
end
local defaultPosition = {
point = 'CENTER',
x = 0,
y = 0,
}
local LEM = LibStub('LibEditMode')
LEM:AddFrame(button, onPositionChanged, defaultPosition)
-- additional (anonymous) callbacks
LEM:RegisterCallback('enter', function()
-- from here you can show your button if it was hidden
end)
LEM:RegisterCallback('exit', function()
-- from here you can hide your button if it's supposed to be hidden
end)
LEM:RegisterCallback('layout', function(layoutName)
-- this will be called every time the Edit Mode layout is changed (which also happens at login),
-- use it to load the saved button position from savedvariables and position it
if not MyButtonDB then
MyButtonDB = {}
end
if not MyButtonDB[layoutName] then
MyButtonDB[layoutName] = CopyTable(defaultPosition)
end
button:ClearAllPoints()
button:SetPoint(MyButtonDB[layoutName].point, MyButtonDB[layoutName].x, MyButtonDB[layoutName].y)
end)
LEM:AddFrameSettings(button, {
{
name = 'Button scale',
kind = LEM.SettingType.Slider,
default = 1,
get = function(layoutName)
return MyButtonDB[layoutName].scale
end,
set = function(layoutName, value)
MyButtonDB[layoutName].scale = value
button:SetScale(value)
end,
minValue = 0.1,
maxValue = 5,
valueStep = 0.1,
formatter = function(value)
return FormatPercentage(value, true)
end,
}
})