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changelog.md

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0.5.2

  • Update manifest for v12

0.5.1

  • Bug fix: #30 ty to @strongpauly
  • Apply PR: #31 ty to @strongpauly

0.5.0

  • Rewrite some code

0.4.9

  • Try to fix: with suggestion from Freeze023

0.4.8

. Bug fix: #25

0.4-1-2-3-4-5-6-7

  • Release for v11

0.3.11

  • Some update

0.3.10

0.3.9

  • Update for pf2e

0.3.8

0.3.7

  • Fixed at 90% #22

0.3.5-6

. Little bug fix

0.3.4

  • Some bug fix and delete token behaviour

0.3.3

v0.3.0-1-2

  • BETA Upgrade for fvtt10

v0.2.24

  • Bug fix wrong async function on API method

v0.2.23

  • Update API for better integration with other modules

v0.2.22

  • NEW FEATURE: Add custom color picker for every single token

v0.2.21

v0.2.20

  • Little bug fix on hud feature position

v0.2.19

v0.2.18

  • Some bug fix and some new module setting

v0.2.17

  • Some bug fix courtesy of @dev7355608

v0.2.16

  • Some update

v0.2.15

  • Update changelog and conflicts

v0.2.14

v0.2.13

  • Clean up some code

v0.2.12

  • Added grid scale border setting (always from border control module)
  • Changed all scope settings from cleint to world so only the gm can modify these

v0.2.11

v02.10

  • Added permanent and scale border settings

v0.2.9 WORKING ????

v0.2.8 BETA

v0.2.7 BETA

  • Try to resolve many buf fix
  • Compatibility with Perfect vision

v0.2.6 (ON DEVELOPING)

  • Some minor update

v0.2.5 (ON DEVELOPING)

  • beta version for anyone fwnat to take on this project

v0.2.4

  • Integration with BorderFrame project by Kandashi

v0.2.3

  • Small bug fix

v0.2.2

  • Preapration to foundryvtt 0.8.0
  • Converted to typescript project
  • Iintegration wit libwrapper
  • Some minor issue fixed
  • Update documentation
  • Integration of nug fixes from erithtotl

v0.2.1

  • fix opacity with textured frame