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Feature request: Bulk import, retarget, and bake Mixamo animations #40

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lpszmoths opened this issue Dec 8, 2023 · 1 comment
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@lpszmoths
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lpszmoths commented Dec 8, 2023

Summary

I would like to be able to import a large number of Mixamo animations into my current Blender file, and bake them all to the same character.

This would be useful for action game characters that need lots of different animations and animation variants (e.g. walk, run, run with gun, strafe, climb).

Detailed problem statement

My current Expy Kit workflow goes like this:

  1. Create model
  2. Rig model with Rigify
  3. Download Mixamo animations
  4. Import first animation into Blender
  5. Use Expy Kit to bind my Rigify Rig to the Mixamo armature
  6. Bake the Mixamo animation into a Rigify-compatible action
  7. Rename the action
  8. Enable custom start and end time
  9. Delete the Mixamo armature
  10. Rinse and repeat for every animation
  11. Export game-ready character

Steps 4-9 are repetitive and could be automated.

I would only expect bulk import to work if all target animations have the same bone hierarchy. Scenarios where the target animations are of different types need not be supported.

@pKrime
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pKrime commented Jan 17, 2024

Hi, if after step 5 you import all the mixamo animations in the scene and then use Expy Kit's Right Click->Animation->Bake Constrained Action, you will find all those animations have been baked to the rigify rig, can you please confirm?

p.

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