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I would like to be able to import a large number of Mixamo animations into my current Blender file, and bake them all to the same character.
This would be useful for action game characters that need lots of different animations and animation variants (e.g. walk, run, run with gun, strafe, climb).
Detailed problem statement
My current Expy Kit workflow goes like this:
Create model
Rig model with Rigify
Download Mixamo animations
Import first animation into Blender
Use Expy Kit to bind my Rigify Rig to the Mixamo armature
Bake the Mixamo animation into a Rigify-compatible action
Rename the action
Enable custom start and end time
Delete the Mixamo armature
Rinse and repeat for every animation
Export game-ready character
Steps 4-9 are repetitive and could be automated.
I would only expect bulk import to work if all target animations have the same bone hierarchy. Scenarios where the target animations are of different types need not be supported.
The text was updated successfully, but these errors were encountered:
Hi, if after step 5 you import all the mixamo animations in the scene and then use Expy Kit's Right Click->Animation->Bake Constrained Action, you will find all those animations have been baked to the rigify rig, can you please confirm?
Summary
I would like to be able to import a large number of Mixamo animations into my current Blender file, and bake them all to the same character.
This would be useful for action game characters that need lots of different animations and animation variants (e.g. walk, run, run with gun, strafe, climb).
Detailed problem statement
My current Expy Kit workflow goes like this:
Steps 4-9 are repetitive and could be automated.
I would only expect bulk import to work if all target animations have the same bone hierarchy. Scenarios where the target animations are of different types need not be supported.
The text was updated successfully, but these errors were encountered: