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Error trying to bind rigs #60

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dizziless opened this issue Jan 3, 2025 · 2 comments
Open

Error trying to bind rigs #60

dizziless opened this issue Jan 3, 2025 · 2 comments

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@dizziless
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dizziless commented Jan 3, 2025

I'm in blender 4.0.2 following the instructions in this video by CGDive (https://www.youtube.com/watch?v=ars_rEC3oP8), and I've reached the stage where I was able to export my rig to mixamo, apply and download an animation, and now I'm trying to bind the rigify rig to the mixamo one so I can bake the animation to the rigify one but I'm getting this error:

Python: Traceback (most recent call last):
File "C:\Users\Tyler\AppData\Roaming\Blender Foundation\Blender\4.0\scripts\addons\Expy-Kit-main\operators.py", line 1466, in execute
default='None')
AttributeError: 'EditBone' object has no attribute 'layers'

I don't know what it means or what's wrong or how to fix it, please help.

image

@pKrime
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pKrime commented Jan 3, 2025

Hi! This is a nasty compatibility bug that pops from time to time and was supposed to be gone

#46

Some users claim that it went away by uninstalling the add-on and installing the latest version from git. I have a fix in mind that should get rid of that once and for all: if it doesn't go away, please let me know!

@dizziless
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dizziless commented Jan 3, 2025

Hey thanks for replying so fast. I found that someone called kellycode had created a fork of your add-on which was updated a day ago and I installed it and somehow it works. I have no programming knowledge so I don't know what changed but maybe you could find out what they did and it might be similar to what you had in mind. I'm going to try again though and just make sure it's working and I'll update on this comment whether it's fine or not.

edit: I can now confirm that the changes made by kellycode in their fork make the add-on no longer show the error I was experiencing.

second edit: sometimes the bind to active armature doesn't work and I have to restart blender a few times to get it to work. There's no error message, it just doesn't link when choosing the rigs in the context window.

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