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ExtraTrackers.csproj
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net471</TargetFramework>
<AssemblyName>ExtraTrackers</AssemblyName>
<Description>Loddlenaut mod for tracking more stuff</Description>
<Version>1.1.2</Version>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<LangVersion>latest</LangVersion>
</PropertyGroup>
<ItemGroup>
<Compile Remove="lib\**" />
<EmbeddedResource Remove="lib\**" />
<None Remove="lib\**" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="BepInEx.Analyzers" Version="1.*" PrivateAssets="all" />
<PackageReference Include="BepInEx.Core" Version="5.*" />
<PackageReference Include="BepInEx.PluginInfoProps" Version="2.1.0" />
<PackageReference Include="UnityEngine.Modules" Version="2021.3.26" IncludeAssets="compile" />
</ItemGroup>
<ItemGroup Condition="'$(TargetFramework.TrimEnd(`0123456789`))' == 'net'">
<PackageReference Include="Microsoft.NETFramework.ReferenceAssemblies" Version="1.0.2" PrivateAssets="all" />
</ItemGroup>
<ItemGroup>
<Reference Include="Assembly-CSharp">
<HintPath>lib\Assembly-CSharp-publicized.dll</HintPath>
</Reference>
<Reference Include="Autodesk.Fbx">
<HintPath>lib\Autodesk.Fbx-publicized.dll</HintPath>
</Reference>
<Reference Include="BoingKit">
<HintPath>lib\BoingKit-publicized.dll</HintPath>
</Reference>
<Reference Include="Cinemachine">
<HintPath>lib\Cinemachine-publicized.dll</HintPath>
</Reference>
<Reference Include="CW.Common">
<HintPath>lib\CW.Common-publicized.dll</HintPath>
</Reference>
<Reference Include="DemiLib">
<HintPath>lib\DemiLib-publicized.dll</HintPath>
</Reference>
<Reference Include="DOTween">
<HintPath>lib\DOTween-publicized.dll</HintPath>
</Reference>
<Reference Include="DOTweenPro">
<HintPath>lib\DOTweenPro-publicized.dll</HintPath>
</Reference>
<Reference Include="Dreamteck.Splines">
<HintPath>lib\Dreamteck.Splines-publicized.dll</HintPath>
</Reference>
<Reference Include="Dreamteck.Utilities">
<HintPath>lib\Dreamteck.Utilities-publicized.dll</HintPath>
</Reference>
<Reference Include="FbxBuildTestAssets">
<HintPath>lib\FbxBuildTestAssets-publicized.dll</HintPath>
</Reference>
<Reference Include="Febucci.Attributes.Runtime">
<HintPath>lib\Febucci.Attributes.Runtime-publicized.dll</HintPath>
</Reference>
<Reference Include="Febucci.TextAnimator.Demo.Runtime">
<HintPath>lib\Febucci.TextAnimator.Demo.Runtime-publicized.dll</HintPath>
</Reference>
<Reference Include="Febucci.TextAnimator.Runtime">
<HintPath>lib\Febucci.TextAnimator.Runtime-publicized.dll</HintPath>
</Reference>
<Reference Include="Febucci.TextAnimator.TMP.Runtime">
<HintPath>lib\Febucci.TextAnimator.TMP.Runtime-publicized.dll</HintPath>
</Reference>
<Reference Include="FileBasedPrefs">
<HintPath>lib\FileBasedPrefs-publicized.dll</HintPath>
</Reference>
<Reference Include="FMODUnity">
<HintPath>lib\FMODUnity-publicized.dll</HintPath>
</Reference>
<Reference Include="FMODUnityResonance">
<HintPath>lib\FMODUnityResonance-publicized.dll</HintPath>
</Reference>
<Reference Include="GPUInstancer">
<HintPath>lib\GPUInstancer-publicized.dll</HintPath>
</Reference>
<Reference Include="I2.Localization.Runtime">
<HintPath>lib\I2.Localization.Runtime-publicized.dll</HintPath>
</Reference>
<Reference Include="iGameAudio.FMODWrapper">
<HintPath>lib\iGameAudio.FMODWrapper-publicized.dll</HintPath>
</Reference>
<Reference Include="iGameAudio.Shared">
<HintPath>lib\iGameAudio.Shared-publicized.dll</HintPath>
</Reference>
<Reference Include="Sirenix.OdinInspector.Attributes">
<HintPath>lib\Sirenix.OdinInspector.Attributes-publicized.dll</HintPath>
</Reference>
<Reference Include="Sirenix.OdinInspector.CompatibilityLayer">
<HintPath>lib\Sirenix.OdinInspector.CompatibilityLayer-publicized.dll</HintPath>
</Reference>
<Reference Include="Sirenix.Serialization">
<HintPath>lib\Sirenix.Serialization-publicized.dll</HintPath>
</Reference>
<Reference Include="Sirenix.Serialization.Config">
<HintPath>lib\Sirenix.Serialization.Config-publicized.dll</HintPath>
</Reference>
<Reference Include="Sirenix.Utilities">
<HintPath>lib\Sirenix.Utilities-publicized.dll</HintPath>
</Reference>
<Reference Include="Unity.TextMeshPro">
<HintPath>lib\Unity.TextMeshPro-publicized.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UI">
<HintPath>lib\UnityEngine.UI-publicized.dll</HintPath>
</Reference>
</ItemGroup>
<Target Name="PostBuild" AfterTargets="PostBuildEvent">
<Exec Command="mkdir "D:\SteamLibrary\steamapps\common\Loddlenaut\BepInEx\plugins\$(TargetName)"
copy /Y "$(TargetPath)" "D:\SteamLibrary\steamapps\common\Loddlenaut\BepInEx\plugins\$(TargetName)"" />
</Target>
</Project>