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testscene.x3dv
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testscene.x3dv
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#X3D V3.2 utf8
PROFILE Interchange
DirectionalLight {
global TRUE
projectionNear 1
projectionFar 40
defaultShadowMap DEF Light467286_ShadowMap_generated_by_ProcessShadowMapsReceivers GeneratedShadowMap {
update "ALWAYS"
size 4096
light DirectionalLight {
global TRUE
projectionNear 1
projectionFar 40
defaultShadowMap USE Light467286_ShadowMap_generated_by_ProcessShadowMapsReceivers
shadows TRUE
direction -0.5 -1 0.5
projectionRectangle -8 -16 24 16
projectionLocation -11 12 1
}
}
shadows TRUE
direction -0.5 -1 0.5
projectionRectangle -8 -16 24 16
projectionLocation -11 12 1
}
DEF GroundTransformNode Transform {
children Group {
children Shape {
appearance DEF Material_PlaneFace Appearance {
texture MultiTexture {
texture [
DEF ObjFrontTexture ImageTexture {
url "castle-data:/ground/myfreetextures/tilesf2.jpg"
}
USE Light467286_ShadowMap_generated_by_ProcessShadowMapsReceivers
]
}
}
geometry IndexedFaceSet {
coord DEF ObjCoordinates Coordinate {
point [
-0.5 0 -0.5,
-0.5 0 0.5,
0.5 0 0.5,
0.5 0 -0.5,
]
}
normal DEF ObjNormals Normal {
vector 0 0 1
}
texCoord MultiTextureCoordinate {
texCoord [
DEF ObjFrontTextureCoordinates TextureCoordinate {
point [
5 0,
5 5,
0 5,
0 0,
]
}
DEF Light467286_TexGen_generated_by_ProcessShadowMapsReceivers ProjectedTextureCoordinate {
projector DirectionalLight {
global TRUE
projectionNear 1
projectionFar 40
defaultShadowMap USE Light467286_ShadowMap_generated_by_ProcessShadowMapsReceivers
shadows TRUE
direction -0.5 -1 0.5
projectionRectangle -8 -16 24 16
projectionLocation -11 12 1
}
}
]
}
solid FALSE
convex FALSE
coordIndex [
3, 2, 1, 0, -1,
]
creaseAngle 0.5
normalIndex [
0, 0, 0, 0, -1,
]
texCoordIndex [
0, 1, 2, 3, -1,
]
}
}
}
scale 20 1 20
translation 0 -1 0
}