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changelog.md

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Changelog

This file lists changes for RPU only (since RP 2.3.3).

In addition to the below list, RPU releases contain all applicable fixes from the corresponding UPU releases. Sometimes UPU or RPU may be updated independently, which is why you might see gaps in version numbers.

Version 28

Fixed car disappearing if PC already has it when returning Jonny to his parents in Modoc.

Introduced in v27. To hotfix, download and extract this into data/scripts.

Version 27

  • New animations for Cat Jules, from black dude set.
  • Fixed improved mysterious stranger causing lag in a random encounter.
  • Increased lighting in some of the darker areas.
  • Abbey
    • Fixed double reward for killing the small deathclaw.
  • San Francisco
    • Fixed stupid characters being unable to return the decomposing body to Dr. Wong.
  • Vault City
  • Vault Village
    • Changed critter placement so one "strong peasant" does not block the desk (contain minor loot) in the "upgraded" village elevations.

Version 26

  • Hero Appearance updated to version 2.6.
  • Party Orders updated to version 1.11.

Version 25

Fixed crash in EPA when sfall QoL features weren't selected during installation.

Version 24

Maintenance release: bugfixes from UPU, expanded Polish translation.

Version 23

Fixed Cassidy missing talking head.

Version 22

  • Animations
    • Extended flamer animations are moved into a separated component, and updated.
    • Green ghoul "magic hands ground" animation is enabled.
    • For some critters, restored original, higher fps walking animations and added an option to speed them up.
  • Den
    • Fixed loading in-combat save in Den Residential area.
  • Cassidy head is now a separate mod (included), and uses Joey Bracken's voice by default.
  • Umbra Tribe
    • Fixed black screen upon entering the area in German version.

Version 21

Updated sfall to 4.3.0.1.

Version 20

  • General
    • XP rewards for Kaga are more consistent. Also, Kaga will wield more appropriate weapons at each level (2: hunting rifle instead of 14mm pistol, 3: assault rifle instead of combat shotgun, 4: super cattle prod instead of laser rifle).
    • Linux: fixed AmmoMod installation on case sensitive fs.
  • NPC
  • Abbey
  • Den
    • Drug dealer in Residential area will no longer get an extra Desert Eagle each time the map is entered.
  • EPA
    • EPA bots will have some weapons. Also, they can be disabled with Repair, like Sierra ones.
    • Plants
      • Will use their special spikes.
      • PC no longer can (try) to talk to them.
      • Won't keep combat going when they don't see the enemy.
      • Using the spray will award the same XP as killing them normally.
      • Will display dying animation when spray is used on them.
      • All this also applies to plants inside EPA.

Version 18

Updated Hero Appearance to v2.1, shipping only canon sets by default.

Version 17

Version 16

  • Separated NPC armor mod.
  • Added Italian and Hungarian translations.
  • Fixed a leftover from YAAM, incorrect stats for BB ammo.

Version 14

  • Fixed auto installer not allowing to select a directory in some cases.
  • Fixed AllowSoundForFloats placement in ddraw.ini
  • Enabled more QoL options: WorldMapTerrainInfo, ActionPointsBar, increased NumSoundBuffers to 16.

Version 13

Version 12

  • Fixed incorrect WorldMapSlots placement in ddraw.ini.
  • Fixed re-stocking Red 888 Guns (introduced in v11).
  • Fixed rpu-install.command being left out on cleanup.

Version 11

  • Fixed custom ddraw.ini configuration.
  • Removed old workarounds for 'too many items'.
  • Moved more ini files into mods directory.

Version 10

  • General
    • Disabled AIBestWeaponFix by default, as it's not much of a fix.
    • Fixed Goris de-robing script so that it'll actually enable UseFileSystemOverride when necessary.
    • Fixed sound path correction in the installation script.
    • Added a .command installation script for Mac OSX users.
  • Arroyo
    • Plant/corn from EPA seeds gets placed on the correct elevation now.
  • Den
    • The drug dealer and his bodyguard now receive/equip their weapons at the first time the player enters the Den Residential map.
  • EPA
    • Planted seed will now properly grow in the green level.
  • San Francisco
    • Fixed bug with being unable to disable force field to Shi emperor.
    • Added previously missing UP fixes:
      • AHS-7 will properly turn hostile upon pickpocket.
      • Emperor force field is disabled with Repair, not Science.
      • Blowing up Emperor field emitter will set Shi hostile.
      • Badger will stock Bozar and G11E.
      • Badger will keep re-stocking after 7 years.

Version 9

  • General
    • Allowed all Kaga versions to be knocked down, for consistency.
    • Added Party Orders to release package.
    • Added missing "being hit" animation for Sulik in leather armor.
    • Fixed rifle animations preventing NPCs from equiping those rifles.
    • Fixed Kitsune being unable to equip weapons and not showing armor.
  • Den
    • Fixed missing orphan floats.
  • EPA
    • Fixed Depressed Mr. Handy causing slowdowns.
  • Modoc
    • Fixed being unable to resque Jonny if talked to him before starting the quest.
    • Fixed shitty death narration being stuck.

Version 8

Added missing item highlight and party control mods.

Version 7

  • Enabled some QoL features in sfall: DontTurnOffSneakIfYouRun, NumbersInDialogue, WorldMapFontPatch, PartyMemberExtraInfo.
  • Removed files identical to their master.dat versions.
  • Removed duplicate files from animations components.
  • Fixed Russian character descriptions being shown when using English language.
  • Fixed several worldmap markers being shown in Russian when using English language.

Version 6

  • Added npc armor frms and hopefully the last missing files from 2.3.3 auto installer.
  • Fixed npc armor and ammo mod script installation on unixes.

Version 5

Fixed more packaging artefacts.

Version 4

Added missing scripts.lst.

Version 3

  • Created a complete package.
  • Added localizations.
  • Converted some options from install time into separate dat packages and/or ini settings.

Version 2

Repacked into .dat file.

Version 1

  • General
    • Damage formula no longer erroneously defaults to YAAM.
    • Various under the hood changes and optimizations.
  • Abbey
    • Computer desk in SW map corner gives a message when used.
    • Both deatchclaws have correct scripts now.
    • Fixed brother Paul not giving access to computers if the beast was killed, but the book wasn't retrieved.
  • Broken Hills
    • Allowed to use lockpicks in Chad's quest.
  • Den
    • Fixed dealer's bodyguard description.
    • Deleted 0-stack ammo pack from Metzger's desk.
    • Bobby's floats tweaked to reflect he's packing things.
  • Enclave
    • Fixed RP NPC suffering no damage in the puzzle room.
    • Fixed vertibird pad area being immune to meltdown countdown and FEV poisoning.
  • Klamath
    • Fixed Duntons offering the job on the pastures, then telling the PC off. Also, fixed CoP check in their script.
  • Gecko
    • Lenny: moved ammo from hands to inventory.
  • Hubologists' stash
    • Added proper messages for using skills and items on the top door.