-
Notifications
You must be signed in to change notification settings - Fork 1
/
Copy pathdlgMeshSettings.cpp
325 lines (256 loc) · 10 KB
/
dlgMeshSettings.cpp
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
//-----------------------------------------
// A dialog to modify messh settings
//-----------------------------------------
// An item can be the "selected" item and can be edited
// An item that is selected and changed becomes magenta
// When an item is changed, the status bar is overritten by a big "SAVE" button
// An item can be saved, or the changes will be lost
// Saved items show as green
//
// There is a save button that is enabled when an item is changed
// The whole window can go away if something happens in the machine
// Return to previous window is akward (press "MAIN" to return to
// the dlgHome window)
//
// Items are truncated to integers for this starting editor.
// Some things can be change by 10
//
// [plus 10]
// [plus 1]
// [minus 1]
// [minus 10]
//
// STATUS BAR = SAVE
#include "dlgMeshSettings.h"
#ifdef UI_WITH_MESH
// nothing compiled if !UI_WITH_MESH!!
#include <Mesh.h> // FluidNC_extensions
#include <gActions.h> // FluidNC_extensions
dlgMeshSettings dlg_mesh_settings;
//----------------------------------------------------------------------
// WINDOW DEFINITION
//----------------------------------------------------------------------
#define BTN_IDX_SAVE 0
#define BTN_IDX_PLUS10 1
#define BTN_IDX_PLUS1 2
#define BTN_IDX_MINUS1 3
#define BTN_IDX_MINUS10 4
#define NUM_BUTTONS 5
#define ID_SAVE_BUTTON (0x0001 | ID_TYPE_TEXT | ID_TYPE_BUTTON | ID_TYPE_MUTABLE )
#define ID_PLUS10_BUTTON (0x0002 | ID_TYPE_TEXT | ID_TYPE_BUTTON | ID_TYPE_MUTABLE )
#define ID_PLUS1_BUTTON (0x0003 | ID_TYPE_TEXT | ID_TYPE_BUTTON | ID_TYPE_MUTABLE )
#define ID_MINUS1_BUTTON (0x0004 | ID_TYPE_TEXT | ID_TYPE_BUTTON | ID_TYPE_MUTABLE )
#define ID_MINUS10_BUTTON (0x0005 | ID_TYPE_TEXT | ID_TYPE_BUTTON | ID_TYPE_MUTABLE )
#define FIRST_PARAM_NUMBER 0x0010
#define ID_WIDTH ((FIRST_PARAM_NUMBER + 0) | ID_TYPE_TEXT | ID_TYPE_BUTTON | ID_TYPE_NO_BORDER | ID_TYPE_DUAL)
#define ID_HEIGHT ((FIRST_PARAM_NUMBER + 1) | ID_TYPE_TEXT | ID_TYPE_BUTTON | ID_TYPE_NO_BORDER | ID_TYPE_DUAL)
#define ID_X_STEPS ((FIRST_PARAM_NUMBER + 2) | ID_TYPE_TEXT | ID_TYPE_BUTTON | ID_TYPE_NO_BORDER | ID_TYPE_DUAL)
#define ID_Y_STEPS ((FIRST_PARAM_NUMBER + 3) | ID_TYPE_TEXT | ID_TYPE_BUTTON | ID_TYPE_NO_BORDER | ID_TYPE_DUAL)
#define ID_NUM_PROBES ((FIRST_PARAM_NUMBER + 4) | ID_TYPE_TEXT | ID_TYPE_BUTTON | ID_TYPE_NO_BORDER | ID_TYPE_DUAL)
#define NUM_PARAMS 5
static int mesh_value[NUM_PARAMS];
static uiMutable buttons[NUM_BUTTONS] =
{
{ "SAVE", COLOR_BUTTON_DISABLED, COLOR_WHITE, FONT_NORMAL },
{ "+10", COLOR_BUTTON_HIDDEN, COLOR_WHITE, FONT_NORMAL },
{ "+1", COLOR_BUTTON_HIDDEN, COLOR_WHITE, FONT_NORMAL },
{ "-1", COLOR_BUTTON_HIDDEN, COLOR_WHITE, FONT_NORMAL },
{ "-10", COLOR_BUTTON_HIDDEN, COLOR_WHITE, FONT_NORMAL },
};
static uiDualElement params[NUM_PARAMS] =
{
{ ELEMENT_TYPE_INT, COLOR_BLUE, 190, 70, "Width", &mesh_value[0], FONT_SMALL },
{ ELEMENT_TYPE_INT, COLOR_BLUE, 190, 70, "Height", &mesh_value[1], FONT_SMALL },
{ ELEMENT_TYPE_INT, COLOR_BLUE, 190, 70, "X_Steps", &mesh_value[2], FONT_SMALL },
{ ELEMENT_TYPE_INT, COLOR_BLUE, 190, 70, "Y_Steps", &mesh_value[3], FONT_SMALL },
{ ELEMENT_TYPE_INT, COLOR_BLUE, 190, 70, "Num_Probes", &mesh_value[4], FONT_SMALL },
};
#define IDX_PARAMS 5
#define STATUS_BAR_Y (UI_SCREEN_HEIGHT - UI_BOTTOM_MARGIN - 1)
static const uiElement mesh_elements[] =
{
{ ID_SAVE_BUTTON, 0, STATUS_BAR_Y, UI_SCREEN_WIDTH, UI_BOTTOM_MARGIN, V(&buttons[0]) },
{ ID_PLUS10_BUTTON, 245, 40, 60, 38, V(&buttons[1]) },
{ ID_PLUS1_BUTTON, 245, 80, 60, 38, V(&buttons[2]) },
{ ID_MINUS1_BUTTON, 245, 120, 60, 38, V(&buttons[3]) },
{ ID_MINUS10_BUTTON, 245, 160, 60, 38, V(&buttons[4]) },
{ ID_WIDTH, 0, 38, 220, 33, V(¶ms[0]), COLOR_BLUE, COLOR_WHITE, FONT_SMALL, JUST_LEFT },
{ ID_HEIGHT, 0, 71, 220, 33, V(¶ms[1]), COLOR_BLUE, COLOR_WHITE, FONT_SMALL, JUST_LEFT },
{ ID_X_STEPS, 0, 104, 220, 33, V(¶ms[2]), COLOR_BLUE, COLOR_WHITE, FONT_SMALL, JUST_LEFT },
{ ID_Y_STEPS, 0, 137, 220, 33, V(¶ms[3]), COLOR_BLUE, COLOR_WHITE, FONT_SMALL, JUST_LEFT },
{ ID_NUM_PROBES, 0, 170, 220, 33, V(¶ms[4]), COLOR_BLUE, COLOR_WHITE, FONT_SMALL, JUST_LEFT },
};
static int saved_value;
static int selected_item = -1;
#define ITEM_STATE_SELECTED 0x0001
#define ITEM_STATE_DIRTY 0x0002
#define ITEM_STATE_SAVED 0x0004
static uint8_t item_state[NUM_PARAMS];
static uint8_t last_item_state[NUM_PARAMS];
static int last_mesh_value[NUM_PARAMS];
static int last_button_bg[NUM_BUTTONS];
static const bool allows_10[NUM_PARAMS] = {true, true, false, false, false};
static const int mesh_min[NUM_PARAMS] = {10, 10, 2, 2, 1};
static int mesh_max[NUM_PARAMS] = {1000,1000, MAX_MESH_X_STEPS,MAX_MESH_Y_STEPS, 4};
//-----------------------
// implementation
//-----------------------
dlgMeshSettings::dlgMeshSettings() :
uiWindow(mesh_elements,sizeof(mesh_elements)/sizeof(uiElement))
{
}
void dlgMeshSettings::initValues()
{
mesh_value[0] = the_mesh.getWidth();
mesh_value[1] = the_mesh.getHeight();
mesh_value[2] = the_mesh.getXSteps();
mesh_value[3] = the_mesh.getYSteps();
mesh_value[4] = the_mesh.getNumProbes();
}
void dlgMeshSettings::begin()
{
draw_needed = true;
initValues();
mesh_max[0] = gStatus::getAxisMaxTravel(UI_AXIS_X);
mesh_max[1] = gStatus::getAxisMaxTravel(UI_AXIS_Y);
selected_item = -1;
saved_value = 0;
for (int i=0; i<NUM_PARAMS; i++)
{
item_state[i] = 0;
last_item_state[i] = 0;
last_mesh_value[i] = mesh_value[i];
}
for (int i=0; i<NUM_BUTTONS; i++)
{
buttons[i].bg = i ? COLOR_BUTTON_HIDDEN : COLOR_BUTTON_DISABLED;
last_button_bg[i] = buttons[i].bg;
}
the_app.suppressStatus();
uiWindow::begin();
the_app.setTitle("Mesh Settings");
}
void dlgMeshSettings::selectItem(int i)
{
g_debug("selectItem(%d)",i);
if (selected_item != -1)
{
if (item_state[selected_item] & ITEM_STATE_DIRTY)
{
mesh_value[selected_item] = saved_value;
}
item_state[selected_item] &= ~(ITEM_STATE_SELECTED | ITEM_STATE_DIRTY);
}
selected_item = i;
saved_value = mesh_value[i];
item_state[i] |= ITEM_STATE_SELECTED;
buttons[BTN_IDX_SAVE].bg = COLOR_BUTTON_DISABLED;
buttons[BTN_IDX_PLUS10].bg = allows_10[i] ? COLOR_DARKBLUE : COLOR_BUTTON_HIDDEN;
buttons[BTN_IDX_PLUS1].bg = COLOR_DARKBLUE;
buttons[BTN_IDX_MINUS1].bg = COLOR_DARKBLUE;
buttons[BTN_IDX_MINUS10].bg = allows_10[i] ? COLOR_DARKBLUE : COLOR_BUTTON_HIDDEN;
}
void dlgMeshSettings::modifyItem(int i, int inc)
{
g_debug("modifyItem(%d,%d)",i,inc);
mesh_value[i] += inc;
if (mesh_value[i] < mesh_min[i])
mesh_value[i] = mesh_min[i];
if (mesh_value[i] > mesh_max[i])
mesh_value[i] = mesh_max[i];
if (mesh_value[i] == saved_value)
{
item_state[i] &= ~ITEM_STATE_DIRTY;
buttons[BTN_IDX_SAVE].bg = COLOR_BUTTON_DISABLED;
}
else
{
item_state[i] |= ITEM_STATE_DIRTY;
buttons[BTN_IDX_SAVE].bg = COLOR_DARKBLUE;
}
}
void dlgMeshSettings::saveItem(int i)
{
item_state[i] &= ~ITEM_STATE_DIRTY;
item_state[i] |= ITEM_STATE_SAVED;
char buf[40];
sprintf(buf,"$mesh/%s=%d",params[i].label,mesh_value[i]);
if (!gActions::do_setting(buf))
return;
// then re-get the values
// and reselect the parameter
initValues();
selectItem(i);
}
void dlgMeshSettings::onButton(const uiElement *ele, bool pressed)
{
if (pressed) // numerical buttons happen when pressed
{
if (selected_item != -1)
{
switch (ele->id_type)
{
case ID_PLUS10_BUTTON:
modifyItem(selected_item,10);
break;
case ID_PLUS1_BUTTON:
modifyItem(selected_item,1);
break;
case ID_MINUS1_BUTTON:
modifyItem(selected_item,-1);
break;
case ID_MINUS10_BUTTON:
modifyItem(selected_item,-10);
break;
}
}
}
else // normal buttons happen when released
{
int param_num = (ele->id_type & 0xff) - FIRST_PARAM_NUMBER;
switch (ele->id_type)
{
case ID_SAVE_BUTTON:
saveItem(selected_item);
break;
case ID_WIDTH :
case ID_HEIGHT :
case ID_X_STEPS :
case ID_Y_STEPS :
case ID_NUM_PROBES :
selectItem(param_num);
break;
}
}
}
void dlgMeshSettings::update()
{
for (int i=0; i<NUM_PARAMS; i++)
{
if (draw_needed ||
last_item_state[i] != item_state[i] ||
last_mesh_value[i] != mesh_value[i] )
{
int state = last_item_state[i] = item_state[i];
last_mesh_value[i] = mesh_value[i];
params[i].bg =
state & ITEM_STATE_DIRTY ? COLOR_DARKRED :
state & ITEM_STATE_SELECTED ? COLOR_DARKCYAN :
state & ITEM_STATE_SAVED ? COLOR_DARKGREEN :
COLOR_BLUE;
int ele_idx = i + IDX_PARAMS;
drawTypedElement(&mesh_elements[ele_idx]);
} // item changed
} // for each item
for (int i=0; i<NUM_BUTTONS; i++)
{
if (draw_needed ||
last_button_bg[i] != buttons[i].bg)
{
last_button_bg[i] = buttons[i].bg;
drawTypedElement(&mesh_elements[i]);
}
}
draw_needed = false;
}
#endif // UI_WITH_MESH