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I have been trying to find the best glTF converter for my project. So far I really love Clay Viewer for the easy interface similar to Scenekit, however, I was not able to get a nice combined roughness-metalness map (the orange, green, and megenta thing) for my models (tried both fbx and dae).
I've also been trying Facebook's glTF converter (FBX2glTF), and it generates the map with no problem, and even combine the AO map too, but has issue with transparency...
I still prefer Clay Viewer, but this is very fristrating. Also, there is no Ambient Occlusion slot for the AO map. O.O Wonder if it can be done or I have to manually combine it with Color Map (diffuse) in Photoshop...
Thanks! :) Overall really like this converter! :D
The text was updated successfully, but these errors were encountered:
Thanks! @chiaolinghong3d . AO map in PBR material is supported in ClayGL and will be added in Clay Viewer soon. Will take a further look at the map combine issue. Perhaps it's broken in the latest version.
Hi,
I have been trying to find the best glTF converter for my project. So far I really love Clay Viewer for the easy interface similar to Scenekit, however, I was not able to get a nice combined roughness-metalness map (the orange, green, and megenta thing) for my models (tried both fbx and dae).
I've also been trying Facebook's glTF converter (FBX2glTF), and it generates the map with no problem, and even combine the AO map too, but has issue with transparency...
I still prefer Clay Viewer, but this is very fristrating. Also, there is no Ambient Occlusion slot for the AO map. O.O Wonder if it can be done or I have to manually combine it with Color Map (diffuse) in Photoshop...
Thanks! :) Overall really like this converter! :D
The text was updated successfully, but these errors were encountered: