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simplechase.js
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@script RequireComponent(CharacterController)
var speed: float = 6.0;
var gravity: float = 20.0;
var movespeed: Vector3;
var target : GameObject;
private var sprite : GameObject;
function Start(){
speed = Random.Range(4.0, 7.6);
sprite = gameObject.transform.Find("sprite").gameObject;
}
function Update() {
var controller: CharacterController = GetComponent(CharacterController);
var relativedir : Vector3;
relativedir = transform.TransformDirection(target.transform.position - transform.position);
moveDirection = relativedir.normalized;
moveDirection = transform.TransformDirection(moveDirection);
moveDirection *= speed;
movespeed = moveDirection;
// Apply gravity
moveDirection.y -= gravity * Time.deltaTime;
// Move the controller
controller.Move(moveDirection * Time.deltaTime);
//Flip the sprite if you have the option selected in editor.
if (sprite != null) {
if (movespeed.x < 0.0){
sprite.GetComponent.<SpriteRenderer>().flipX = true;
}
else if (movespeed.x > 0.0){
sprite.GetComponent.<SpriteRenderer>().flipX = false;
}
}
}