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bot.js
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// Command-line Arguments
var program = require('commander');
program
.option('--console', 'Only start the web console - not the game playing bot.')
.option('--host [url]', 'The websocket endpoint of the host to try to connect to. ["http://sim.smogon.com:8000/showdown"]', 'http://sim.smogon.com:8000/showdown')
.option('--port [port]', 'The port on which to serve the web console. [3000]', "3000")
.option('--ranked', 'Challenge on the ranked league.')
.option('--net [action]', "'create' - generate a new network. 'update' - use and modify existing network. 'use' - use, but don't modify network. 'none' - use hardcoded weights. ['none']", 'none')
.option('--algorithm [algorithm]', "Can be 'minimax', 'greedy', or 'random'. ['minimax']", "minimax")
.option('--account [file]', "File from which to load credentials. ['account.json']", "account.json")
.option('--nosave', "Don't save games to the in-memory db.")
.option('--nolog', "Don't append to log files.")
.option('--startchallenging', "Start out challenging, instead of requiring a manual activation first.")
.parse(process.argv);
var request = require('request'); // Used for making post requests to login server
var util = require('./util');
var fs = require('fs');
// Setup Logging
var log4js = require('log4js');
log4js.loadAppender('file');
var logger = require('log4js').getLogger("bot");
if(!program.nolog) {
// Ensure that logging directory exists
if(!fs.existsSync("./logs")) { fs.mkdirSync("logs") };
log4js.addAppender(log4js.appenders.file('logs/bot.log'), 'bot');
log4js.addAppender(log4js.appenders.file('logs/minimax.log'), 'minimax');
log4js.addAppender(log4js.appenders.file('logs/learning.log'), 'learning');
log4js.addAppender(log4js.appenders.file('logs/battleroom.log'), 'battleroom');
log4js.addAppender(log4js.appenders.file('logs/decisions.log'), 'decisions');
log4js.addAppender(log4js.appenders.file('logs/webconsole.log'), 'webconsole');
log4js.addAppender(log4js.appenders.file('logs/battle.log'), 'battle');
log4js.addAppender(log4js.appenders.file('logs/battlepokemon.log'), 'battlepokemon');
log4js.addAppender(log4js.appenders.file('logs/battleside.log'), 'battleside');
log4js.addAppender(log4js.appenders.file('logs/greedy.log'), 'greedy');
} else {
logger.setLevel("INFO");
log4js.configure({
appenders : [
{
type: "console",
category: ["bot"]
}
]
});
}
// Login information for this bot
var account = JSON.parse(fs.readFileSync(program.account));
module.exports.account = account;
var webconsole = require("./console.js");// Web console
// Connect to server
var sockjs = require('sockjs-client-ws');
var client = null;
if(!program.console) client = sockjs.create(program.host);
// Domain (replay button redirects here)
var DOMAIN = "http://play.pokemonshowdown.com/";
exports.DOMAIN = DOMAIN;
// PHP endpoint used to login / authenticate
var ACTION_PHP = DOMAIN + "~~showdown/action.php";
// Values that need to be globally stored in order to login properly
var CHALLENGE_KEY_ID = null;
var CHALLENGE = null;
// BattleRoom object
var BattleRoom = require('./battleroom');
// The game type that we want to search for on startup
var GAME_TYPE = (program.ranked) ? "randombattle" : "unratedrandombattle";
// Load in Game Data
var Pokedex = require("./data/pokedex");
var Typechart = require("./data/typechart");
// Sends a piece of data to the given room
// Room can be null for a global command
var send = module.exports.send = function(data, room) {
if (room && room !== 'lobby' && room !== true) {
data = room+'|'+data;
} else if (room !== true) {
data = '|'+data;
}
client.write(data);
logger.trace(">> " + data);
}
// Login to a new account
function rename(name, password) {
var self = this;
request.post({
url : ACTION_PHP,
formData : {
act: "login",
name: name,
pass: password,
challengekeyid: CHALLENGE_KEY_ID,
challenge: CHALLENGE
}
},
function (err, response, body) {
var data = util.safeJSON(body);
if(data && data.curuser && data.curuser.loggedin) {
send("/trn " + account.username + ",0," + data.assertion);
} else {
// We couldn't log in for some reason
logger.fatal("Error logging in...");
process.exit();
}
});
}
// Global room counter (this allows multiple battles at the same time)
var ROOMS = {};
exports.ROOMS = ROOMS;
// Add a new room (only supports rooms of type battle)
function addRoom(id, type) {
if(type == "battle") {
ROOMS[id] = new BattleRoom(id, send);
return ROOMS[id];
} else {
logger.error("Unkown room type: " + type);
}
}
// Remove a room from the global list
function removeRoom(id) {
var room = ROOMS[id];
if(room) {
delete ROOMS[id];
return true;
}
return false;
}
// Code to execute once we have succesfully authenticated
function onLogin() {
//do nothing
}
function searchBattle() {
logger.info("Searching for an unranked random battle");
send("/search " + GAME_TYPE);
}
module.exports.searchBattle = searchBattle;
// Global recieve function - tries to interpret command, or send to the correct room
function recieve(data) {
logger.trace("<< " + data);
var roomid = '';
if (data.substr(0,1) === '>') { // First determine if this command is for a room
var nlIndex = data.indexOf('\n');
if (nlIndex < 0) return;
roomid = util.toRoomid(data.substr(1,nlIndex-1));
data = data.substr(nlIndex+1);
}
if (data.substr(0,6) === '|init|') { // If it is an init command, create the room
if (!roomid) roomid = 'lobby';
var roomType = data.substr(6);
var roomTypeLFIndex = roomType.indexOf('\n');
if (roomTypeLFIndex >= 0) roomType = roomType.substr(0, roomTypeLFIndex);
roomType = util.toId(roomType);
logger.info(roomid + " is being opened.");
addRoom(roomid, roomType);
} else if ((data+'|').substr(0,8) === '|expire|') { // Room expiring
var room = ROOMS[roomid];
logger.info(roomid + " has expired.");
if(room) {
room.expired = true;
if (room.updateUser) room.updateUser();
}
return;
} else if ((data+'|').substr(0,8) === '|deinit|' || (data+'|').substr(0,8) === '|noinit|') {
if (!roomid) roomid = 'lobby';
// expired rooms aren't closed when left
if (ROOMS[roomid] && ROOMS[roomid].expired) return;
logger.info(roomid + " has been closed.");
removeRoom(roomid);
return;
}
if(roomid) { //Forward command to specific room
if(ROOMS[roomid]) {
ROOMS[roomid].recieve(data);
} else {
logger.error("Room of id " + roomid + " does not exist to send data to.");
}
return;
}
// Split global command into parts
var parts;
if(data.charAt(0) === '|') {
parts = data.substr(1).split('|');
} else {
parts = [];
}
switch(parts[0]) {
// Recieved challenge string
case 'challenge-string':
case 'challstr':
logger.info("Recieved challenge string...");
CHALLENGE_KEY_ID = parseInt(parts[1], 10);
CHALLENGE = parts[2];
// Now try to rename to the given user
rename(account.username, account.password);
break;
// Server is telling us to update the user that we are currently logged in as
case 'updateuser':
// The update user command can actually come with a second command (after the newline)
var nlIndex = data.indexOf('\n');
if (nlIndex > 0) {
recieve(data.substr(nlIndex+1));
nlIndex = parts[3].indexOf('\n');
parts[3] = parts[3].substr(0, nlIndex);
}
var name = parts[1];
var named = !!+parts[2];
if(name == account.username) {
logger.info("Successfully logged in.");
onLogin()
}
break;
// Server tried to send us a popup
case 'popup':
logger.info("Popup: " + data.substr(7).replace(/\|\|/g, '\n'));
break;
// Someone has challenged us to a battle
case 'updatechallenges':
var challenges = JSON.parse(data.substr(18));
if(challenges.challengesFrom) {
for(var user in challenges.challengesFrom) {
if(challenges.challengesFrom[user] == "randombattle") {
logger.info("Accepting challenge from " + user);
send("/accept " + user);
}
}
}
// Unkown global command
default:
logger.warn("Did not recognize command of type: " + parts[0]);
break;
}
}
if(client) {
client.on('connection', function() {
logger.info('Connected to server.');
});
client.on('data', function(msg) {
recieve(msg);
});
client.on('error', function(e) {
logger.error(e);
});
}