January 2025 Diffcalc/PP release #31595
Open
GitHub Actions / Results
failed
Feb 17, 2025 in 0s
43763 passed, 1 failed and 360 skipped
Report | Passed | Failed | Skipped | Time |
---|---|---|---|---|
TestResults-Linux-MultiThreaded.trx | 10941✅ | 90⚪ | 2446s | |
TestResults-Linux-SingleThread.trx | 10941✅ | 90⚪ | 2084s | |
TestResults-Windows-MultiThreaded.trx | 10941✅ | 90⚪ | 3150s | |
TestResults-Windows-SingleThread.trx | 10940✅ | 1❌ | 90⚪ | 2777s |
✅ TestResults-Linux-MultiThreaded.trx
11031 tests were completed in 2446s with 10941 passed, 0 failed and 90 skipped.
✅ TestResults-Linux-SingleThread.trx
11031 tests were completed in 2084s with 10941 passed, 0 failed and 90 skipped.
✅ TestResults-Windows-MultiThreaded.trx
11031 tests were completed in 3150s with 10941 passed, 0 failed and 90 skipped.
❌ TestResults-Windows-SingleThread.trx
11031 tests were completed in 2777s with 10940 passed, 1 failed and 90 skipped.
Test suite | Passed | Failed | Skipped | Time |
---|---|---|---|---|
osu.Game.Tests.Gameplay.TestSceneMasterGameplayClockContainer | 79✅ | 1❌ | 12s |
❌ osu.Game.Tests.Gameplay.TestSceneMasterGameplayClockContainer
✅ TestConstructor
✅ TestConstructor
✅ TestElapseThenReset
✅ TestElapseThenReset
✅ TestSeekPerformsInGameplayTime(0.5d,-200.0d,False,False)
✅ TestSeekPerformsInGameplayTime(0.5d,-200.0d,False,False)
✅ TestSeekPerformsInGameplayTime(0.5d,-200.0d,False,True)
✅ TestSeekPerformsInGameplayTime(0.5d,-200.0d,False,True)
✅ TestSeekPerformsInGameplayTime(0.5d,-200.0d,True,False)
✅ TestSeekPerformsInGameplayTime(0.5d,-200.0d,True,False)
✅ TestSeekPerformsInGameplayTime(0.5d,-200.0d,True,True)
✅ TestSeekPerformsInGameplayTime(0.5d,-200.0d,True,True)
✅ TestSeekPerformsInGameplayTime(0.5d,0.0d,False,False)
✅ TestSeekPerformsInGameplayTime(0.5d,0.0d,False,False)
✅ TestSeekPerformsInGameplayTime(0.5d,0.0d,False,True)
✅ TestSeekPerformsInGameplayTime(0.5d,0.0d,False,True)
✅ TestSeekPerformsInGameplayTime(0.5d,0.0d,True,False)
✅ TestSeekPerformsInGameplayTime(0.5d,0.0d,True,False)
✅ TestSeekPerformsInGameplayTime(0.5d,0.0d,True,True)
✅ TestSeekPerformsInGameplayTime(0.5d,0.0d,True,True)
✅ TestSeekPerformsInGameplayTime(0.5d,200.0d,False,False)
✅ TestSeekPerformsInGameplayTime(0.5d,200.0d,False,False)
✅ TestSeekPerformsInGameplayTime(0.5d,200.0d,False,True)
✅ TestSeekPerformsInGameplayTime(0.5d,200.0d,False,True)
✅ TestSeekPerformsInGameplayTime(0.5d,200.0d,True,False)
✅ TestSeekPerformsInGameplayTime(0.5d,200.0d,True,False)
✅ TestSeekPerformsInGameplayTime(0.5d,200.0d,True,True)
✅ TestSeekPerformsInGameplayTime(0.5d,200.0d,True,True)
✅ TestSeekPerformsInGameplayTime(1.0d,-200.0d,False,False)
✅ TestSeekPerformsInGameplayTime(1.0d,-200.0d,False,False)
✅ TestSeekPerformsInGameplayTime(1.0d,-200.0d,False,True)
✅ TestSeekPerformsInGameplayTime(1.0d,-200.0d,False,True)
✅ TestSeekPerformsInGameplayTime(1.0d,-200.0d,True,False)
✅ TestSeekPerformsInGameplayTime(1.0d,-200.0d,True,False)
✅ TestSeekPerformsInGameplayTime(1.0d,-200.0d,True,True)
✅ TestSeekPerformsInGameplayTime(1.0d,-200.0d,True,True)
✅ TestSeekPerformsInGameplayTime(1.0d,0.0d,False,False)
✅ TestSeekPerformsInGameplayTime(1.0d,0.0d,False,False)
✅ TestSeekPerformsInGameplayTime(1.0d,0.0d,False,True)
✅ TestSeekPerformsInGameplayTime(1.0d,0.0d,False,True)
✅ TestSeekPerformsInGameplayTime(1.0d,0.0d,True,False)
✅ TestSeekPerformsInGameplayTime(1.0d,0.0d,True,False)
✅ TestSeekPerformsInGameplayTime(1.0d,0.0d,True,True)
✅ TestSeekPerformsInGameplayTime(1.0d,0.0d,True,True)
✅ TestSeekPerformsInGameplayTime(1.0d,200.0d,False,False)
✅ TestSeekPerformsInGameplayTime(1.0d,200.0d,False,False)
✅ TestSeekPerformsInGameplayTime(1.0d,200.0d,False,True)
✅ TestSeekPerformsInGameplayTime(1.0d,200.0d,False,True)
✅ TestSeekPerformsInGameplayTime(1.0d,200.0d,True,False)
✅ TestSeekPerformsInGameplayTime(1.0d,200.0d,True,False)
✅ TestSeekPerformsInGameplayTime(1.0d,200.0d,True,True)
✅ TestSeekPerformsInGameplayTime(1.0d,200.0d,True,True)
✅ TestSeekPerformsInGameplayTime(2.0d,-200.0d,False,False)
✅ TestSeekPerformsInGameplayTime(2.0d,-200.0d,False,False)
✅ TestSeekPerformsInGameplayTime(2.0d,-200.0d,False,True)
✅ TestSeekPerformsInGameplayTime(2.0d,-200.0d,False,True)
✅ TestSeekPerformsInGameplayTime(2.0d,-200.0d,True,False)
✅ TestSeekPerformsInGameplayTime(2.0d,-200.0d,True,False)
✅ TestSeekPerformsInGameplayTime(2.0d,-200.0d,True,True)
✅ TestSeekPerformsInGameplayTime(2.0d,-200.0d,True,True)
✅ TestSeekPerformsInGameplayTime(2.0d,0.0d,False,False)
✅ TestSeekPerformsInGameplayTime(2.0d,0.0d,False,False)
✅ TestSeekPerformsInGameplayTime(2.0d,0.0d,False,True)
✅ TestSeekPerformsInGameplayTime(2.0d,0.0d,False,True)
✅ TestSeekPerformsInGameplayTime(2.0d,0.0d,True,False)
✅ TestSeekPerformsInGameplayTime(2.0d,0.0d,True,False)
✅ TestSeekPerformsInGameplayTime(2.0d,0.0d,True,True)
✅ TestSeekPerformsInGameplayTime(2.0d,0.0d,True,True)
✅ TestSeekPerformsInGameplayTime(2.0d,200.0d,False,False)
✅ TestSeekPerformsInGameplayTime(2.0d,200.0d,False,False)
✅ TestSeekPerformsInGameplayTime(2.0d,200.0d,False,True)
✅ TestSeekPerformsInGameplayTime(2.0d,200.0d,False,True)
✅ TestSeekPerformsInGameplayTime(2.0d,200.0d,True,False)
✅ TestSeekPerformsInGameplayTime(2.0d,200.0d,True,False)
✅ TestSeekPerformsInGameplayTime(2.0d,200.0d,True,True)
✅ TestSeekPerformsInGameplayTime(2.0d,200.0d,True,True)
❌ TestStartThenElapsedTime
"elapsed greater than zero" timed out
✅ TestStartThenElapsedTime
✅ TestStopUsingBeatmapClock
✅ TestStopUsingBeatmapClock
Annotations
Check failure on line 0 in TestResults-Windows-SingleThread.trx
github-actions / Results
osu.Game.Tests.Gameplay.TestSceneMasterGameplayClockContainer ► TestStartThenElapsedTime
Failed test found in:
TestResults-Windows-SingleThread.trx
Error:
"elapsed greater than zero" timed out
Raw output
"elapsed greater than zero" timed out
at osu.Game.Tests.Gameplay.TestSceneMasterGameplayClockContainer.TestStartThenElapsedTime() in D:\a\osu\osu\osu.Game.Tests\Gameplay\TestSceneMasterGameplayClockContainer.cs:line 48
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