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Hi. First of all thanks for the project. I am triying to test your loader because i want an obj loader that not freeze the UI. I have a simple question:
How must be called the AsyncLoadOBJFile method in order to wait until it ends, and to get a reference to the gameobject ?
for example the next line loads the model, but it dont wait until the process ends and i cant get the gameobject returned.
var model2 = SnapObj.SnapLoader.AsyncLoadOBJFile(pathToFile, new Vector3(0, 0, 0),false);
Any help will be appreciated.
The text was updated successfully, but these errors were encountered:
Hi. First of all thanks for the project. I am triying to test your loader because i want an obj loader that not freeze the UI. I have a simple question:
How must be called the AsyncLoadOBJFile method in order to wait until it ends, and to get a reference to the gameobject ?
for example the next line loads the model, but it dont wait until the process ends and i cant get the gameobject returned.
var model2 = SnapObj.SnapLoader.AsyncLoadOBJFile(pathToFile, new Vector3(0, 0, 0),false);
Any help will be appreciated.
The text was updated successfully, but these errors were encountered: