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This repository has been archived by the owner on Dec 4, 2020. It is now read-only.
checked the commit log to see if the issue has been resolved since my server was last updated
Additional Information (Steps to reproduce/Expected behavior) :
Example: enter Sacrarium and see the wrong days door/floor configuration because its running whatever the last update it saw was. we need something to update these zones when they awaken from sleep.
The text was updated successfully, but these errors were encountered:
Just wanna clarify that the stuff in onGameDay still gets run when the zone is empty, the problem with Sacrarium is that it calls setAnimation which relies on the AI controller to update the entity, which is what gets killed when a zone empties.
TeoTwawki
changed the title
emoty zone sthat are "asleep" will miss updates that happen onGameDay etc
empty zone sthat are "asleep" will miss updates that happen onGameDay etc
Oct 17, 2020
Just wanna clarify that the stuff in onGameDay still gets run when the zone is empty, the problem with Sacrarium is that it calls setAnimation which relies on the AI controller to update the entity, which is what gets killed when a zone empties.
Yeah I think before the great AI rewrite when a zone "woke up" the 1st tick was supposed to make all the AI do an immediate update with whatever happened during the zones sleep happening all immediately. No idea if that ever worked correctly, but that was what had been intended.
TeoTwawki
changed the title
empty zone sthat are "asleep" will miss updates that happen onGameDay etc
empty zones that are "asleep" will miss updates that happen onGameDay etc (the objects in the zones miss it)
Oct 17, 2020
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I have:
Additional Information (Steps to reproduce/Expected behavior) :
Example: enter Sacrarium and see the wrong days door/floor configuration because its running whatever the last update it saw was. we need something to update these zones when they awaken from sleep.
The text was updated successfully, but these errors were encountered: