Releases: pwatson100/alienrpg
Fixed bug for V10 and V11 where condition icons were not being displayed on the token properly.
Fixed bug for V10 and V11 where condition icons were not being displayed on the token properly.
V11 Compatibility, Spaceship sheet and other updates
Version 3.1.0
FVTT V10 & V11 compatible
Weapon sheets now show reloads instead of Rounds.
Localised the concat function so not to interfere with the Foundry version.
Addressed minor translation bugs.
Rolling Attributes now pops a box with an option to exclude the Stress dice. These must be manually removed from modified rolls. Additionally, no push button is displayed unless stress is included according to the rules.
Added warning to disable the Alien RPG CRT UI modules as it is not being maintained and WILL corrupt actors/items.
Added Range Modifier dropdown to the vehicle weapon rolls.
Attributes on the Computer item are now rollable.
Corrected issue when adding the same crew member to a vehicle/spaceship where the crew quantity was incremented even though the actor was not added.
The big one!! Added Spacecraft sheet and new items for it.
With thanks to @txus#5021
Added option for the GM to choose if the $ is added or not as the $ sign messes up Item piles and other modules
Corrected errors in the generation of critical injuries.
Xp on Character and Synthetic sheets now collapses to Campaign/Story view like the CRT UI sheet.
Bug Fixes and German Language update
Nerves of Steel modifier (- 2 stress dice) being incorrectly deducted from Item rolls on characters and vehicles.
Comments on the Item sheets now use the rich text editor.
Removed settings for fonts that were not available in the browser.
Updated German language file with thanks to @KingOfKong#6768, Tobot and @Raldanash#6529
Added warning if the Panic Table has not been imported when Stress button pushed.
Minor CSS update to try to correct whisper font colour issue
Merge pull request #215 from pwatson100/V10-T1 updated system.json and release notes
Fix to chat dice tooltip image size issue caused by Foundry V10.290
Fix to chat dice tooltip image size issue caused by Foundry V10.290
The chat text for Private GM Roll, Blind GM Roll and Self roll now appear in green text for ease of differentiation.
Missing Skill-Stunts and readability enhancements
Fixed issue with Skill-Stunts not being installed as part of the import.
Fixed issue with "hide Journal background" not working.
Adjusted chat colours to make them easier to read.
Increased the size of the chat card fonts to make them easier to read.
Fixed issue with font sizing of the Attack Roll and Roll Crit buttons on Ultra Wide screens
Fixed looping issue when adding Tough or Nerves of Steel talents to characters.
Fixed looping issue when adding Tough or Nerves of Steel talents to characters.
V10 Update
Foundry V10 compatible
New V10 macros for Roll on selected Creature table and Roll on selected Mother table - Ensure you update them.
Dice roller now allows just Stress Dice to be rolled.
If the Base dice modifier is less than the attribute/skill is will subtract Stress dice in accordance with page 62 of the CRB.
It is now possible to create your own Critical Injuries table (See MO/TH/ER Instructions for required format).
Encumbrance for PC's with Pack Mule should now display correctly.
Changed the way "Nerves of Steel" and "Tough" are applied which should/might sort out rare issue with tokens losing the adjusted stat.
Fixes for CRT UI xeno sheet and crit chat message
Corrected issue with translation tags on the Creature sheet when using CRT UI
Right click on Armor on the CRT UI Creature sheet now displays armour options as it should.
Corrected issue with Xeno crit displaying an invalid image in chat and on the item.
2.1.2 Core system now incorporates CRT UI
FranzWarm wrote a really great add-on module called CRT UI. Unfortunately he no longer supports the module so I have incorporated it into the core system.
The UI components are now on by default and the sheets can be changed, by the players, by selecting the CRT UI button on the "Configure Alien RPG Settings" menu.