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I'm very new to Go and gltf. Is there any chance of you (or someone else) adding a "Hello World" example to display a rotating cube? The program would read a gltf file (e.g. Box.gltf) using gltf.Open and extract the necessary vertices to display a rotating cube using the simplest vertex and frag shaders.
My main difficulty is going from opening a gltf.Document to displaying something. An example would be nice.
Thanks
Andre
The text was updated successfully, but these errors were encountered:
I haven't used this library to render meshes using simple shader that works for a helloworld. You may have more luck checking other projects depending on qmunta/gltf: https://github.com/qmuntal/gltf/network/dependents
Just popping in here to say would love it too. I've been struggling to get this library to generate gltf from scratch, which I believe is noted inside the readme as something not fully covered.. tried to peruse other folks usage but not seeing many trying to do what I am
Hi,
I'm very new to Go and gltf. Is there any chance of you (or someone else) adding a "Hello World" example to display a rotating cube? The program would read a gltf file (e.g. Box.gltf) using gltf.Open and extract the necessary vertices to display a rotating cube using the simplest vertex and frag shaders.
My main difficulty is going from opening a gltf.Document to displaying something. An example would be nice.
Thanks
Andre
The text was updated successfully, but these errors were encountered: