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buildonly.sh
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#!/bin/bash
set -e
# Determine path to script
MY_PATH=`dirname "$0"`
cd $MY_PATH/..
# run setup script if needed
if [ ! -d "build/Release" ]
then
echo "configure builds"
mkdir -p build/Debug
cd build/Debug
cmake -G Ninja -DCMAKE_BUILD_TYPE="Debug" -DBUILD_CXX_LANGUAGE_PACKAGE=ON -DBUILD_PYTHON_LANGUAGE_PACKAGE=ON -DDOCKER_BUILD=ON ../..
cd ../..
mkdir -p build/Release
cd build/Release
cmake -G Ninja -DCMAKE_BUILD_TYPE="Release" -DBUILD_CXX_LANGUAGE_PACKAGE=ON -DBUILD_PYTHON_LANGUAGE_PACKAGE=ON -DDOCKER_BUILD=ON ../..
cd ../..
if [ $? -ne 0 ]
then
exit 1;
fi
else
echo "build exists"
fi
# Build target
if [ "$1" = "release" ] || [ "$1" = "r" ] || [ "$1" = "" ]
then
if [ "$2" = "test" ]
then
#echo "release test"
cmake --build build/Release --target Sourcetrail_test
else
#echo "release app"
cmake --build build/Release --target Sourcetrail
fi
elif [ "$1" = "debug" ] || [ "$1" = "d" ]
then
if [ "$2" = "test" ]
then
#echo "debug test"
cmake --build build/Debug --target Sourcetrail_test
else
#echo "debug app"
cmake --build build/Debug --target Sourcetrail
fi
elif [ "$1" = "all" ] || [ "$1" = "a" ]
then
cmake --build build/Release --target all
else
echo "no arguments: first argument 'release' or 'debug', second argument 'test' for tests"
fi