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pose_angry.pov
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// D mascot running pose
#include "colors.inc"
#include "mascot.pov"
#include "defscene.pov"
// Setup the pose
#declare left_eye_v_angle = -10;
#declare left_eye_h_angle = 5;
#declare left_eye_tilt = transform { rotate -z*25 translate -x*.05 };
#declare right_eye_v_angle = -10;
#declare right_eye_h_angle = -5;
#declare right_eye_tilt = transform { rotate z*25 translate x*.05 };
#declare left_shoulder_raise_angle = 60;
#declare left_shoulder_fwd_angle = 0;
#declare left_shoulder_out_angle = -90;
#declare left_elbow_angle = 100;
#declare left_wrist_angle = -20;
#declare left_wrist_twist = 0;
#declare left_fingers = make_fingers(
array[5][2] {
{ 0, 90 } // thumb
{ 90, 80 } // index finger
{ 90, 80 } // middle finger
{ 90, 80 } // ring finger
{ 90, 80 } // little finger
}
);
#declare right_shoulder_raise_angle = 60;
#declare right_shoulder_fwd_angle = 0;
#declare right_shoulder_out_angle = -90;
#declare right_elbow_angle = 100;
#declare right_wrist_angle = -20;
#declare right_wrist_twist = 0;
#declare right_fingers = make_fingers(
array[5][2] {
{ 0, 90 } // thumb
{ 90, 80 } // index finger
{ 90, 80 } // middle finger
{ 90, 80 } // ring finger
{ 90, 80 } // little finger
}
);
#declare left_thigh_fwd_angle = 50;
#declare left_thigh_out_angle = 75;
#declare left_knee_angle = 70;
#declare left_foot_angle = -20;
#declare right_thigh_fwd_angle = 50;
#declare right_thigh_out_angle = 75;
#declare right_knee_angle = 70;
#declare right_foot_angle = -20;
// Generate the model
object {
gen_mascot()
rotate -x*5
}
camera {
location <-.4, .5, -2> // front view
look_at <0, 0, 0>
right x*3/3
}