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pose_heythere.pov
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// D mascot "hey, there!" pose
#include "colors.inc"
#include "mascot.pov"
#include "defscene.pov"
// Setup the pose
#declare left_eye_v_angle = -10;
#declare left_eye_h_angle = -10;
#declare left_eye_tilt = transform { rotate z*10 };
#declare right_eye_v_angle = -10;
#declare right_eye_h_angle = -10;
#declare right_eye_tilt = transform { rotate -z*1 };
#declare left_shoulder_raise_angle = 80;
#declare left_shoulder_fwd_angle = 0;
#declare left_shoulder_out_angle = 60;
#declare left_elbow_angle = 70;
#declare left_wrist_angle = 0;
#declare left_wrist_twist = 30;
#declare left_fingers = make_fingers(
array[5][2] {
{ 0, 20 } // thumb
{ 20, 20 } // index finger
{ 20, 20 } // middle finger
{ 20, 20 } // ring finger
{ 20, 20 } // little finger
}
);
#declare right_shoulder_raise_angle = 40;
#declare right_shoulder_fwd_angle = -10;
#declare right_shoulder_out_angle = -30;
#declare right_elbow_angle = 70;
#declare right_wrist_angle = -20;
#declare right_wrist_twist = 45;
#declare right_fingers = make_fingers(
array[5][2] {
{ 0, 40 } // thumb
{ 40, 40 } // index finger
{ 40, 35 } // middle finger
{ 40, 30 } // ring finger
{ 40, 30 } // little finger
}
);
#declare left_thigh_fwd_angle = 30;
#declare left_thigh_out_angle = 30;
#declare left_knee_angle = 40;
#declare left_foot_angle = 0;
#declare right_thigh_fwd_angle = 20;
#declare right_thigh_out_angle = 20;
#declare right_knee_angle = 15;
#declare right_foot_angle = 0;
// Generate the model
gen_mascot()
camera {
location <-.4, .5, -2> // final view
look_at <0, 0, 0>
right x*3/3
}